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Retaliation Path of Rome is a very complex game, with several unique features MISSIONS About 100 different missions, with either single or multiple objectives, like: - reach a population target (a minimum number of patricians and/or plebs) - reach a target happyness - earn a certain amount of money - complete the mission in a given time - win a certain number of battles 5 difficulty levels, from very easy to very hard: with different world resources, starting money, initial reputation... Every mission is created parametrically to offer an ever changing challenge, each time a mission is re-played. STRUCTURES The player has the possibility to build more than 50 structures to complete the missions. Some example structures: - Slaves' quarters - Plebs' houses - Patrician villas - Wheat field - Olive grove - Vineyard - Farm - Fishing house - Market - Stables - Workshop - Dirt road - Paved street - Archers' barracks - Ballistaari' barracks - Equit

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Another feature which we've just finished implementing and testing is the possibility of changing the characteristics of the different unit types belonging to your armies.

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Another feature which we've just finished implementing and testing is the possibility of changing the characteristics of the different unit types belonging to your armies.

Through a training interface you can tweak many defining parameters: for example aiming at having archers with a higher agility or swordmen with increased strength and stamina... the characteristics will affect the combat performance of your units and hence the correct planning of these will be very relevant, an important element in your strategic toolbox

And without further ado, here's the video:

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navyman4mm
navyman4mm - - 6 comments

Why did only the front row engage?

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xteamsoftware Author
xteamsoftware - - 9 comments

During the battles the player ( and also AI ) can select the formation and the type of attack.
A "free line-up" attack all enemy units but consumes a lot of stamina

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