• Register

Retaliation is a videogame series based on an original boardgame, designed to offer challenging tactical and strategic reasoning in a fast, easy and funny format. The mission of Retaliation is to make the spirit of wargaming available to everyone, casual gamers and seasoned strategists alike. To achieve this, it skirts away from the most tedious aspects of many wargames, where the work-to-fun ratio is too high (extreme examples are the so called "monster" wargames, that take more than a few continuous days of play to complete). At the same time, Retaliation is not trivial, with complex gameplay emerging from very simple rules. The series now includes one published game (available on multiple platforms) and two more that are under active development. In wargaming parlance, Retaliation could be described as an operational-level wargame, with units approximating divisions. But unit size and map scale are kept very elastic: Retaliation can thus accommodate a wide range of scenarios,

Post news Report RSS Retaliation Enemy Mine - New render engine

New render engine for Retaliation Enemy Mine. The tiles are positioned regardless of the structures, to simulate a real board game ( rotation and scale ) The units have been rendered with plastic material to simulate toys. This engine is available for android ( java ) and iOS. Coming Soon for Windows, MacOs and PSVita.

Posted by on

Retaliation Enemy Mine - New render engine

New render engine for Retaliation Enemy Mine.
The tiles are positioned regardless of the structures, to simulate a real board game ( rotation and scale )The units have been rendered with plastic material to simulate toys.This engine is available for android ( java ) and iOS. Coming soon for Windows, MacOs and PSVita
Added some frame units, 2 new colors.
Render classes are compatible with openGL / openGLES / DirectX

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: