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CURRENTLY IN THE PROCESS OF BEING REWORKED BACK TO ITS ORIGINAL CONCEPTION. EVERYTHING FOLLOWING THIS NOTE IS NO LONGER THE GAMES DIRECTION, AS IT WAS NEVER THE ORIGINAL VISION. EVERYTHING FOLLOWING WAS OVERBLOWN FROM THE ORIGINAL VISION TO THE POINT WHERE THE CONCEPT BECAME TOO SERIOUS. WHIMSY WAS THE MAIN GOAL OF THIS GAME VISION WISE.

Post news Report RSS Finally Landed on an Art Direction for the Cutscenes :3

So, after a long day of experimenting with model optimization and shader styles, I finally landed on an Art style for the cutscenes that is fully supported by Blender Render. Soooo Happy with the look :3 On schedule for tomorrow, Animating these cutscenes :3 so happy the render times are .30-1 second a frame :3

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So, after a long day of experimenting with model optimization and shader styles, I finally landed on an Art style for the cutscenes that is fully supported by Blender Render. Soooo Happy with the look :3

On schedule for tomorrow, Animating these cutscenes :3
so happy the render times are .30-1 second a frame :3

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