• Register

Project Empires is a turn-based strategy game developed by Prototype Studios. The game takes points from established titles such as Age of Empires, Civilization, and Total War, bringing together whats best. Featuring deep strategic gameplay, an enormous selection of empires and emergent storytelling, Project Empires has a deeply challenging system that rewards exploration as you traverse, discover, interact and learn more about the multitude of empires you will encounter during your travels. Will you expand through war or walk the path of diplomacy to achieve your goals?

Post news Report RSS Project Empires Development Update #6

Welcome to another week of updates from us at Prototype Studios. We’ve been working hard these past few days to bring Project Empires to a near-demo state. On this weeks update – Units, Maps, and more on Units.

Posted by on

Welcome to another week of updates from us at Prototype Studios. We’ve been working hard these past few days to bring Project Empires to a near-demo state. On this weeks update – Units, Maps, and more on Units.


Units

You've seen the buildings, you've seen some of the maps, now we're ready with some of the units for Project Empires.



No these are not the four horsemen (Even though there's boats). These are some of the units playable in game.


Scripts & Modding

On the programming side, we've almost finished the core gameplay. Most of the core subsystems such as resource management, buildings, and units is nearly finished. We've also reworked the fog of war system with the help from the people from 0AD.

Inspired by Total War and Cossacks, the game also features large-scale battles.

We've also allowing basic modding of the units and buildings attributes such as costs and name. While we will expand this in the near future, we hope this can draw interest into the game.



Maps

The target was to have around 2 skirmish maps ready for the alpha.



Tell us what do you think? Square or circular maps. Your feedback is valuable and we love to hear it.


Thank you and see you again on the next dev blog.

Haikal Izzuddin

Post comment Comments
Tallestdavid
Tallestdavid - - 975 comments

looks like 0 ad maps.
that's cool they are helping.
cant wait for this. :)
maybe circle maps.

Reply Good karma Bad karma+1 vote
haikalizz Author
haikalizz - - 10 comments

Hmm. Circle maps eh, alright.

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

Actually I made it :P not 0 AD Team :)

Reply Good karma Bad karma0 votes
ray_ervi
ray_ervi - - 19 comments

oops this was me forgot to LOGIN :)

Reply Good karma Bad karma+1 vote
JjForcebreaker
JjForcebreaker - - 904 comments

Unit movement looks odly satisfying. Nice update!

Reply Good karma Bad karma+1 vote
haikalizz Author
haikalizz - - 10 comments

Thanks. Synchronization of the animations and movement was a bit hard but nothing that we couldn't handle.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: