It's been 6 months since the last update. The game has been greenlit in may. Some features have changed during the last months. There is now two race types: the existing time attack and the new endless mode. I added artic and continental theme and also three difficulty levels. The difficulty level defines the shape of the terrain while the theme defines the colors and the scenery objects like trees, rocks ... I simplified the gameplay by merging the battery, shield and boost gauges into one energy gauges. I'm still unhappy about the boost activation mechanism so there will be modifications on that particular point in the future. The four hovercrafts are now integrated, their characteristics still need balancing.
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Wow, I really loved your game, it have the touch that almost all actual race games lost, speed, in NFS you run at high speeds but the screen look a little bit slow, this game made me fell that speed...
Thank you :)
I download the game, but the file says there is no way to open it?
What platform did you download? What is your OS?
i like the speed of the game but i die every time and i'm in easy mode, maybe you could put a mode "no die" because i never finish a race
I know, the game is a bit hard. Do you die without using the boost?
yeah don't need the boost to die, that's a point to adjust i think because on the video presentation they have an impression of freedom and the rage of die deleted that because you can be very fast but you have to be slowly if you don't want to die so that's very frustrating.
Ok. I was thinking of the following behavior: The shield requires more energy when the boost is activated. The boost does not need energy to activate anymore. Thus there is no more penalty to use the boost. It's harder to die when boost is not activated. It's easier to die when boost is activated.