Pixel Creature arena is a small game inspired by a flash game named Pocket Creature. The game let's you capture enemies and let them battle in a quick 4x4 fight. You will be able to customize your team to your liking and some bosses might require you to make your team a certain way. You will also be able to level your creatures to make them stronger.

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Pixel Creatures Arena World Map

Hello everyone, Patrick here again. Today I am gonna talk about the title screen or world map of the game. I will talk about what I did and why and ofcourse supply you with some screenshots.

So, first of, the idea. My idea was to create a world map so the player could choose where to go to and fight monsters. It would be cool to have different regions and different monsters in that region and overall I really like the idea.



Because the style I had with the game was pixel, I wanted my map to have the same feeling. I googled a bit, found some examples and created my own map because of it. Every dot here is a city that the player can go to.

However, after some time I didn't really liked it so I tried a real world map and that really doesn't fit the feel of this game, so I went back to this one and decided to pretty it up a bit.



First off, I didn't like the idea of being able to go to every place, especially not if you are on a mobile phone and you are trying to press on one of those small dots. So I make a small sprite to show the places the player could go to. However, after some testing (The places are random) I liked it, but it was missing something. Players shouldn't find the same monsters in Asia as in America so it was time to change that.



This is the sprite used to generate the map. Every color represents a continent. And with this I could create this:



A nicer world map with some nice colors. This looked a lot better than just the white color and was something I could work with.



Then I placed the markers back and made sure that I could set the max amount of markers of every continent (Currently 5 per continent). And in the future I will be able to set the number of monsters, the variety of monsters etc.



So, this is how it currently looks. We have the text below for the tutorial that I still have to make and to the left is a button to get you to your team and customize it. Looking back, this looks a lot better than what I had first.

Thanks for reading my blog. I hoped you guys liked knowing the things I think about and what is going on with the game. Also, thanks to the people on Discord for helping me with the design of this.

See you guys soon,

Patrick de Mooij

Introducing the game

Introducing the game

News

The start of Pixel Creature Arena and what we are planning to do in the following weeks.

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Pixel Creature Arena
Platforms
Windows, Mac, Android
Creator
patrickdemooij9
Engine
Unity
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Style
Genre
Fighting
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @pmictnl

The king of all the slimes: The slime king! #gamedev #indiegame #indiedev #pixelart #pixel_dailies T.co

Jun 9 2017

The current version of one of the arena. Currently battling with an easy enemy. #gamedev #screenshotsaturdayT.co

Jun 3 2017

A showcase of one of the viking members #indiedev #gamedev #gameart #IndieGameDev #indiegames T.co

May 30 2017

The flying army is ready to fight for their masters aswell #indiedev #gamedev #IndieGameDev #indiegames T.co

May 29 2017

Have to decide if I use this dragon or the other one I drew. Difficult decisions to be made. #indiedev #gamedevT.co

May 29 2017

Also drew a nice skeleton archer today! #gamedev #indiegames #indiedev #gamedesign T.co

May 27 2017

Currently busy drawing a dragon for the game! Still needs some work #gamedev #indiegames #indiedev #gamedesign T.co

May 27 2017

The knight is ready for battle! #gamedev #indiegames #indiedev #gamedesign T.co

May 25 2017

Made another monster for my game. It's a dragon boy! #gamedev #indiegames #indiedev #gamedesign T.co

May 18 2017

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