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Phoenix Universe of Space Combat or Phoenix USC is a arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches. Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive fast action online space combat then Phoenix USC is the game for you.

Post news Report RSS New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

A new rocking video of Phoenix USC's progress featuring a new map, backgrounds and background FX, 6 new ships and weapons effects, particle FX, improved parallax, radar and more.

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Hi,

Above is a video of the progress made on Phoenix USC. In this video I quickly show 6 new ships and weapons effects and then do a fly through of the map. Also included are new features like radar, new backgrounds and background effects (wormhole), new asteroids, improved parallaxing and more. I have made quite a few improvements since my last post and added features like a particles (used for ship thrust tail) and animated background effects as well as improved and streamlined the physics and GUI framework. Leave me a comment and let me know what you think of the new features and improvements featured in this video. ;)

My programming language Monkey 2 just got 2d normal-map style lighting and shadows so adding lighting back in is up next on the development schedule. It's been a while since my last post and for good reason. I have converted all of my code from Monkey-X to the Monkey 2 programming language. This took much longer then I had anticipated so until now I've had nothing to post about. But, thankfully, I have the code that drives Phoenix USC converted now and can get back on schedule.

So look for more news soon. :)

map6 8

New map, ships, effects and backgrounds.


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