Perliner was started in Global Game Jam 2014 by one person. It won an award in one of the categories and is being continued ever since.

It's still in prototyping stage. It's an Role Playing Game in a Voxel world allowing realtime world manipulation. So fortifications, pits, destruction and digging.

But what will the game be about? I'm thinking of a story. Dungeon crawling. Castle construction. Minions. Battles. It's still not decided yet.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Perliner world is growing!


Perliner’s world is fleshing out. We have basic world generation, lighting, vegetation and building interface. You can fight enemies in a small world that this is providing to the player. It’s time to show that to everyone.

BTW, I’m planning to release the demo shortly. More details at the end.

I have developed a lot of smaller and bigger pieces since the last time. You will see it in the screenshots, too many to list in a short note. I won’t go into too much detail, but if one would compare the previous and current version, change is enormous.

Perliner world

We have dynamic world that is constructing meshes when player approaches them, lights that can be created by player, though still not completely destructible. We have vegetation. For now only trees and bushes of different sizes. The player can operate on vegetation, mow grass and plant his own. Trees can be disassembled trees voxel by voxel. Because it’s a voxel game.

And last but not least, everything in the world can be altered or constructed. You can build, destroy, paint and light things. And fight, but only a bit.

Let’s begin

You happen to appear in a new world. If it’s by teleportation, or spaceship crash, it’s currently unknown.

Perliner Space Catastrophy

You may encounter enemies, but very few and easy to get rid of. These enemies won’t attack you unless you attack them. Nice guys.

The world is otherwise open to you. You may roam around, within it’s boundaries. You can construct roads, buildings, even fill the lakes with water, or dig and mine.

Perliner city

Disclaimer: To tell the truth, there is still no real water voxel, and any simulation is missing. It’s just colored blocks so far, you can alter them yourself with basically any way you wish. Kind of like builder’s mode.

City lights

If you use Load option, you will arrive at a world already built by it’s inhabitants. They have constructed buildings, parking lots. You have lights on poles, streets with pavements, a small field nearby. There is also a pink lake of whatever mysterious liquid inhabits the area.

Lake in a city? Great news!

Mechanic workshop seems empty. Strange? Let's investigate.

Mechanic workshop

There is a bit of dungeons or mines in there as well, with strange vegetation and some lava.

Mines in Perliner world. Strange vegation.

The elements – analysis

We have a couple of tools at our disposal. The camera works depending on the tool you have in your hand. If you want to roam and fight, you have the largest camera distance to enjoy the views and not get lost in the world too easly. If you want to tinker, the camera closes in.

Perliner builder UI

The UI is available, allowing player to change atmospheric lighting or color of the tool (when building, painting or lighting).

The tools that you have:

  1. Roam – roam / attack, with LMB for attack and RMB is for jumping
  2. Build / Destroy allows to construct and remove voxels.
  3. Paint – allows to paint with a color and fetch the color from existing voxel
  4. Grain – allows to plant grass and mow it.
  5. Light – you can add and remove lights

Some of the option allows two actions – first one with just a click (ex. Build), second with Ctrl+Click (ex. Destroy).

You have also Load/Save option available. The above screens are from the world heavily modified by the inhabitants (ie. me), so you may see immediately what can be done, but probably a lot more can happen in this tiny little world.


I’m planning to release this small world builder to the Internet after I fix some kinks, add a help screen so it’s easier to start. I hope you enjoy it, and critique is also welcome :).

I’m curious if you like the ambiance, the way it handles now. Is it too colorful, or boring, or you like it? Let me know!

Lakes in Perliner, still a bit artificial...

With all the creation ability, it's good that it wouldn't disappear. You will have Load/Save ability in there as well, so you’ll be able to save and share your creations with anyone.

Perliner doodling is easy

So stay tuned for the demo in the next couple of weeks. And don’t fall from the world!

Perliner comeback teaser

Perliner comeback teaser


Perliner is alive. After 3 years of sweet sleep, he is coming back to life, together with me. This is a teaser of what's to come.

Perliner: Voxel work

Perliner: Voxel work

News 2 comments

Big changes in Voxel engine - new lighting, terrain modifications and new dungeon generation.

Perliner: refactoring and some fun

Perliner: refactoring and some fun


A week has passed. I have started refactoring the code. But it was not just that. Characters, FX and dungeon. Thankfully :).

New camera control in Perliner, plus a question!

New camera control in Perliner, plus a question!


In recent days beside some great skiing I managed to squeeze in some Perliner activities about which I would like to tell you. A quick updated version...

Add file RSS Files
Perliner with new camera controls

Perliner with new camera controls

Full Version 2 comments

New features: - new camera controls, - small level changes.

Perliner, version for CHIP

Perliner, version for CHIP

Full Version 2 comments

Perliner, Windows version, prepared for CHIP magazine.


This comment is currently awaiting admin approval, join now to view.


Your work is very good :D

Reply Good karma Bad karma+1 vote
Chemec Creator

Thanks :)

Reply Good karma+1 vote

Hey guys which software did you use for the art
i am voxel artist but i dont know good art software for it

Reply Good karma Bad karma+1 vote
Chemec Creator

Hi! Everything is currently procedurally generated, trees, houses, stones or bushes. Even characters.
I'm also searching for some good art software - I have seen Probuilder, it seems quite OK but it's not free. I have seen others but they are not that good. I am considering writing my own in Unity or going for Probuilder. I'll go for the former only if I need the editor in the game (and I don't know yet).
Thanks for the question :). You are doing some fun project and want to share?

Reply Good karma+1 vote

This game looks neat!

Reply Good karma Bad karma+2 votes

cool! cant wait for next update!

Reply Good karma Bad karma+2 votes
Chemec Creator

Working on it :)

Reply Good karma+2 votes
Chemec Creator

Actually, I have Intel 965 Express on my old Thinkpad X61T and I have on average 20-30 fps, and 60+ without shadows. HD3000 is a lot faster (20x according to some benchmarks). On my Geforce 8800GT desktop I got something like 400+ :).

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Windows, Mac, Web, Mobile, iOS, iPad, Android
Send Message
Release date
Game watch
Role Playing

Latest tweets from @chemec

Working on Voxel Editor. It doesn't leak anymore. Yea! :-)

Mar 13 2014

Been doodling some doodles for Perliner characters.

Mar 6 2014

New article on my approach to voxel engine lighting and dynamic modifications:

Feb 23 2014

I've worked on dynamic changes in Perliner! Blood plus constructing blocks implemented and work pretty quick.

Feb 22 2014

New dungeon generation and new illumination-based lighting replaces old obscurance. More details soon.

Feb 21 2014

Perliner update: FX, characters, refactoring.

Feb 20 2014

Perliner code is a mess. Refactoring... And some fun :). Some update sooon!

Feb 17 2014

New release of Perliner, can be downloaded on IndieDB. Plus a question.

Feb 11 2014

Introducing game named Perliner - my entry in GGJ 2014. Now available on

Feb 10 2014

Właśnie dopieszczam serwis społecznościowy - ciężka praca, wierzcie mi

Sep 21 2009

Embed Buttons
Link to Perliner by selecting a button and using the embed code provided more...
Last Update
45 members
You may also like
Eternal Crusade
Eternal Crusade Role Playing
Mageward Role Playing
Fantasy Raiders
Fantasy Raiders Role Playing
Slime Legend
Slime Legend Role Playing