Extensive updates were made to Particle Shield and ten new screenshots demonstrate several of the upgrades and refined super abilities. A video demonstrating the gameplay will be coming in the near future as screenshots just don't do justice!
UPDATES (25 May 2015)
- Particle effect for the generation or 'split' of a creep
- Persistent data enabled for input of high-score feature and future achievements
- Ability to cancel placement of turret with right-click
- Implementation of 'hovering' turret to support tower placement and mobile devices
- Pause functionality with retry and return to main menu options
- Removed load delay upon completion of a level when trying to return to the main menu
- Texture atlas finalization for current graphics
- Addition of floating multiplier effect to show user how much an enemy was worth. Enemies that are killed closer to the goal are worth more multiplier.
- 1 hex away from goal (50x Multiplier)
- 2 hex away from goal (20x Multiplier)
- 3 hex away from goal (10x Multiplier)
- 4 hex away from goal (5x Multiplier)
- 5+ hex away from goal (1x Multiplier)
- Audio feedback for:
- Initial wave starting
- Level completed successfully
- Level failure
- Unavailable turret placement
- Activation of all super abilities
- Quantum Computing
- Accelerated Railgun
- Absolute Kelvin
- Electronic Barrage
- Prism Laser
- Black Hole
- Correction of various bugs as testing continues
- Fully integrated menu system for level selection (37 levels).
- Noble Gases/Halogens (Easy)
- Alkali/Alkaline (Medium)
- Non-Metals/Metalloids (Hard)