Travel to the farthest reaches of the universe while dodging asteroids and other surprises in this physics-based epic space adventure. Warning! Flying into the sun will likely ruin your day. FEATURES • Easy and innovative control scheme, flick anywhere to move in that direction. • Fast paced, exciting gameplay that calls for quick reflexes and creates awesome "close call" experiences. • Use upgrades to progress deeper into space. Earn shields to survive longer and asteroid nukes to clear the way of danger ahead. • Beautiful art. Spacescape backgrounds that change every 10 parsecs, 26 different planets, over 60 different asteroid combinations, suns, black holes, parallax stars and... asteroid bubbles? • Game Center support complete with achievements and leaderboard. • Universal app. Same great gameplay on every iOS device, dynamically balanced for any screen size. • Parsecs Rewards - powered my mPLUS Rewards! Earn cool swag just by playing the game.

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Parsecs - an epic space adventure - mPLUS Rewards
Platforms
iOS, iPad
Developer & Publisher
Graceful Games LLC
Engine
SpriteKit
Contact
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Homepage
Parsecsgame.com
Release date
Game watch
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @gracefulgames

New records yesterday for daily users and new users for #parsecsgame! Pretty pumped! #indiedev #indiegame #patience Itunes.apple.com

Apr 21 2017

RT @GamepIay: Breath of the Wild: Long Distance Shield Parry T.co

Apr 17 2017

#parsecsgame v1.2.1 live now on #appstore. Bug fixes, #ios 10.3 support & #mPLUSRewards update. Itunes.apple.com Thanks for playing!

Apr 13 2017

#parsecsgame v1.2.1 submitted to @AppStore, built on latest iOS SDK and updates the #mPLUSRewards to be compatible with iOS 10.3 #indiedev

Apr 12 2017

RT @McFunkypants: YOU CAN reach your dreams! Image 1: Zelda BotW credits Image 2: 2007 forum post #gamedev #1gam #gamedevjobs T.co

Mar 19 2017

RT @GamepIay: rt if you're old enough to have played with all of them T.co

Mar 9 2017

RT @themeatly: What it's REALLY like to SUCCEED at #gamedev.. O.o #indiedev #devhumor #theMeatly T.co

Mar 8 2017

One idea: incorporate #WiiU Fit Board for #VR locomotion. Gonna see how this does in our gerbil ball meets marble madness #VIVE game.

Feb 27 2017

Another successful #VR weekend with 2x #VIVE Great ideas for current game plus thinking of weekly short 5m VR experiences. #indedev #unity3d

Feb 27 2017

RT @GamepIay: That's how it is done! T.co

Feb 25 2017

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