Office Management 101 is a satirical office life simulation tycoon game set in a fictional capitalistic dystopia. Step over competitors, drive your staff to the limit and milk your customers for every penny in the pursuit of spiraling success!
Try a taste of the upcoming satirical office life simulation tycoon game set in a fictional capitalistic dystopia.
office management 101 - alpha demo released
We've been quiet here for years, but things are finally coming together!
finally some news
The classic isometric projection comes with some inherited problems, like objects staying hidden behind walls. There’s always a solution though.
rotating a 2.5d isometric map
One of the biggest changes since the last update is that I can now say “we” instead of “I”, since earlier this year Edvin Aedma, one of the guys...
big things ahead for our tycoon
Introduction featurette explaining the evolution of the AI in the game.
artificial intelligence in om101, vol. 1
I'm glad to report that things are moving on despite everything. Next closed pre-alpha version release coming within this year is looking pretty realistic...
progress on the next pre-alpha release
Lua is a popular scripting language used for many games. Here's how I integrated it into Office Management 101, the upcoming business sim. Possible future...
lua scripting in libgdx
The fist year of development has passed so quickly. Here's what's happened so far.
a year in the making
Office Management 101 unceremoniously entered the first testing phase a few days ago and is now accepting applications for testers!
closed pre-alpha testing has begun
A closer look into the graphics of Office Management 101 characters.
random isometric character generation
Lately I've been drawing and redrawing and redrawing female character animations.
do the work!
Despite delays things are still progressing. Read all about it here.
progress update
Just wanted to let you guys know I'm close to wrapping up with the title screen for now and I'll get back to the game itself this week.
quick update
Some of the problems I faced when creating an isometric game engine for Office Management 101.
woes of isometry
An overview how saving and loading system was implemented in Office Management 101.
implementing a savegame system
Yesterday the highly popular Paper, Rock, Shotgun featured Office Management 101 in their DevLog Watch column.
more devlogging is required!
It's been a while, huh? I'm back working on the game full time again, here's the news!
back on track
Continuing where I left off last week, this is the second part in the series describing the features of the upcoming business sim Office Management 101.
gameplay features volume 2
The first article in the series describing features of the upcoming business sim game Office Management 101.
gameplay features volume 1
When I started working on the business sim Office Management 101, I had just quit my job as a software developer. I had some money saved up and felt no...
a long overdue first news post
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