An upcoming indie Space Combat Flight Simulator built around a custom 3D Engine.

Travel among the stars, explore planets and starports, trade and combat in a procedurally generated 1:1 universe with seamless planetary and interstellar flight.

Features:
-Realistic Physics: Gravity, Collisions, Atmospheric Drag, Flying Dynamics
-Planetary Orbits of the Solar System bodies calculated according to real Orbital Data
-Database with more than 100,000 stars to explore
-Planets and Stars in Real Size and Real Distance
-Planet Maps are calculated starting from real data (where available) and take advantage of procedural algorithms to create close up details.

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Hi All,

In this long period of silent work I've completed a lot of points, things are becoming fun ;) and the universe is slowly coming to life.

Here is the list of updates:

  • Fixed Various errors on specular lighting
  • New external HUD
  • Increased the shadows distance range and added the cockpit's shadow
  • Particle Effects: explosions and shots on the hull improved and more defined
  • Dust Particle Effects caused by the exhaust gases
  • Sparks Particle Effects
  • Improved Atmospheric flight physics. When in atmosphere the RCS maneuvers are replaced by Horizontal and Vertical tail wings and ailerons (not yet rendered but effective). Take Off and Landings now are more fun and realistic.
  • Added LUA scripting language support. It will be possible to write and customize the missions through LUA
  • AI: added behaviors such attacks, follow, wander, travel, etc.
  • Dogfight in Space and in the Atmosphere I am currently completing the AI with the ability to communicate with the BOT driven spaceships.

Next macro-steps before the release will be: complete the assets (new ships, cockpits, cities), write some training missions and storyline.

And finally some new screenshots:

1.A dogfight scene in termosphere. Both the spaceships are driven by AI. I am using the AI for the enemies and also to drive the main spaceship for debug purposes. But I will use the AI feature also to let users to automatize several boring procedures (like reaching destinations or automatic aim of targets)

Screen Shot 2016 06 11 at 10 08

2.A dogfight scene between two AI bots on Mars. The development of the AI here was more complicated because it must be taken into consideration the ground and mountains collisions and the drag of the atmosphere. All the maneuvers must also consider the horizon alignment.

Screen Shot 2016 06 20 at 20 39

3.Another new feature is the Spark Particle effects when the hull of the spaceship "slides" with other objects or ground.

Screen Shot 2016 03 05 at 00 26

4. Here an example on how the AI is trying to reach a Space Station from the outer space. Since the planet is an obstacle on its way the AI is maneuvering to align with the orbit.

Screen Shot 2016 06 03 at 15 46

5.The cockpit Shadow improves a lot the realism of the scene. Please note that also the LCD displays are affected by the shine of the sun (less contrast).

Screen Shot 2016 04 01 at 20 20

6.Another dogfight scene in high atmosphere. The temperature here is damaging the hull.

Screen Shot 2016 06 11 at 10 08 1

Thank you all guys, I go back to work!

Seamless travel from Earth to Mars

Seamless travel from Earth to Mars

News 6 comments

Finally I’ve released a new video that shows all the features I have worked on during the last 10 months. I improved the graphics and the procedural...

Some Updates

Some Updates

News 2 comments

Hello everyone! I know in this last month I have not been so diligent with updates as before. The main reason is that I am working full time as a freelancer...

Physics, Real Scale and Space Travels

Physics, Real Scale and Space Travels

News 6 comments

I’m pleased to announce that in the next days I am going to publish the new video series concerning Seamless Space Travels :) I have just published...

First Blog Post

First Blog Post

News 8 comments

This is my first blog post and the first thing I want to do is to thank those who are already following me on the social networks. I’ve had a great...

Comments  (0 - 10 of 40)
Guest
Guest

sounds good
no man's sky 2

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centaurianmudpig
centaurianmudpig

Looking great. Keep up the good work.

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Guest
Guest

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awesomenessish
awesomenessish

So far everything looks fantastic. For a while I've been wishing a Mass Effect Business Tycoon hybrid existed. In my dreams you were basically Hon Solo trying to make a living but sort of Shepard being a hero. This game seems to be the closest yet. I can't wait to see how things end up!

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damlock Creator
damlock

Thank you! :)

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Miggy4000
Miggy4000

Looking great damlock! This place needs more space sims! :)

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damlock Creator
damlock

Thank you! Absolutely agree! More Space Sims! :D

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Lightningy
Lightningy

I really look forward to release, but i have a few questions.will there be warp drives to traverse the 1:1 universe, or time dilation? if its time dilatation how will that work in mp?

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damlock Creator
damlock

Good question. Both the options will be used but, to avoid large time unalignments between players, Time Dilation will be limited to 100x. Time dilation is also limited because it's not possible to load more the physics engine that is busy for orbital and gravity calculations. Therefore the leading factor for interplanetary and interstellar travel will be again warp drive. But in NV warp traveling will be seamless, without jump gates. Traveling at 100kC remembers the starfield screensaver. :)

Reply Good karma+3 votes
Lightningy
Lightningy

i Believe you should watch some of the Limit Theory dev videos to get some ideas on warp and entity driven economy. Youtube.com

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Jan 30 2017

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Nov 27 2016

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