Hello fellow devs.
After our none-nory obligations required some attention we finally were able to made big steps in regard of level design. Originally we intended to build 12 levels with a MrJump-Like difficulty level. In our internal tests we really liked that a lot and enjoyed the long challenging levels. However as we showed it to our friends and potential players we realized that our progression was way too heavy. So we spent some weeks in splitting the existing levels into shorter peaces and add additional levels to have a slow and enjoyable difficulty progression.
Now we have 30+ levels which already feel pretty balanced to us. Also we feel it is time to show our new game mechanic: Draw&Run. I compiled a video which shows all of that. enjoy