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From Polypusher Studios comes Montague's Mount, a first person psychological rollercoaster ride through isolation, desolation and one man's tortured mind all set against the bleakness of an isolated Irish island. As the mixture of cold Atlantic water and course sand in your mouth brings you back from unconsciousness. The wreckage of a boat’s hull that surrounds you, leads you to a solitary assumption; your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way off. Where is everyone; is the island really uninhabited; what is lurking within the isolated caves; and what is that building on top of Montague’s Mount? Coming soon for PC, Mac and Linux. Montague's Mount's story is set against the desolate and rugged scenery of Ireland. The Irish language (Gaeilge) is used extensively throughout Montague's Mount.

Post news Report RSS Montague's Mount Oculus Rift Integration

This week has seen the start of the Montague's Mount Oculus Rift integration.

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Well, this week has seen me reaching into the Oculus Rift SDK to start the Montague's Mount Oculus Rift integration.

As Montague's Mount is built upon the Unity engine this *should* make for a fairly speedy setup as the Oculus SDK comes with pre-built camera prefabs which substitute the standard Unity cameras. So with a few tweaks and a bit of post-processing changes I have the Rift up and running... simple stuff.

Now comes the more tricky GUI/HUD rework and the ingame item picking code. I don't envisage this being overly complicated, although I believe it will be quite time consuming. Basically I have to replace any onscreen 2D text which displays for a 3D in the game version. With this in mind I have already written a 3D text system the dynamically positions text that 'hovers' over objects.

Over the next few weeks I will look at the raycasting and item picking plus the frontend GUI, it is going to be an exciting few weeks of development ahead of me.

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Cheers all, and don't forget to hop over and up-vote us on Greenlight - we are thankful for all your votes.

- Matt (PolyPusher Studios)

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