A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
A quick overview of how I did the AI and the pathfinding for MicRogue.
simple ai pathfinding
Went through and started from the beginning and tried a full playthrough.
more playthroughs
A summary explaining the logic behind enemy randomization.
enemy randomization in microgue
I am creating the full sound system now for the game.
working on the sounds
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