Lead your nubs into unknown territory in search of Gold Gems and Shiny loot, then expand your kingdom so that one day you and your tiny minions may seize all of the treasure in the world. Build your base with the gold you horde from your adventures, construct buildings to train your Nubs in the art of combat, then Lead your force into to world to fight enemies, monsters and to retrieve magical Loot. to new frontiers.
Creating the materials we needed to promote our game.
marketing loot nubs
How we gathered data from our playtesters, and how we used it
The release is finally upon us, which included a showcase, along with metric data we've collected.
the final release and gathering metric data
A quick insight into the economics I've been working with in Loot Nubs, and the tasks I've performed this past week.
economics in loot nubs and the final week of development
A discussion some of the data that helped us develop Loot Nubs.
A week before completion, time to catch up on the last 2 weeks.
the penultimate loot nubs
A short description of what I've been working on these past two weeks, including elemental effects on units, finishing research, adding building descriptions...
week 9 of develoment, geting close to release
Discussing some of the points made during playtesting.
testing and feedback
Some new constructs and Points of Interest as well as a fresher looking Nub Model.
the new buildings and nubs 2.0
Finally getting the game into the hands of some players
A short description of what I've done this week as well as the playtesting I'v been doing.
7th week of development, including testing
Things that we have done or have been working on for the past week.
new things for last week
We've got Cages and Chest Animations and a lot of little things.
a few small things
A small insight into the unit training I am starting to implement into our mobile game.
fifth week of development, getting unit training started
An overview of what I have been up to for the past week, and what I am planning next for my contributions to Loot Nubs.
random points of interest spawning and despawning
2 New Buildings and some of the features added to create our first Alpha.
new features for the alpha
This week was mainly focused on adding an optional visual element: highlighting for buildings.
fourth week of development, working on building highlighting
2 Brand new buildings and a start to the combat system
new buildings and new enemies
A short summary of what I've been working on this week, which includes integrating the item generator from last week into the main game, and fixing some...
third week of develoment, focus on inventory
Working on the Infinite terrain generation and spawning/despawning of trees and placeholders.
New Nubs, New Loots, New Castle, New Shader and Android Support!
A short rundown of what I've been doing this past week, which is mainly related to an inventory system and integrating the different sections of the game...
second week of development, working on some inventory and other things
A summary of my first week on the development of Loot Nubs
my first week
Regular updates on Loot Nubs and other Loot related Products.
meet the nubs
The first of many dev blogs to be created about level design for loot nubs.
A short rundown of what I started doing for our Loot Nubs game.
first week of development
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