• Register

Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.

Post news Report RSS Halloween Event and some Making Of

Last Knight Halloween Event and some Making Of with pictures and gifs.

Posted by on

User Posted Image


It is Halloween! Already, in Last Knight! In this little Halloween event you will be able to find lots of Pumpkin hats in the Endless modes. The horned bucket heads, skeletons and other rider will wear various pumpkins as well. If you happen to encounter ghosts, don't worry they are just common encounters at Halloween and are pretty harmless. Some of them are likely your dead previous selfs since you likely got wasted a lot since you first set a horse foot in this world.

User Posted Image


The update also includes a small fix for a really rare case were some of the levels would not generate properly on start sometimes and the player gets stuck.

It has been some time since the game released and I'm currently busy with making 2 new games but lets take a minute to reminisce with some bits of the development (hell):

User Posted Image


Here are lots of bits I took during development and posted on Twitter: Twitter.com

Note: Most of these bits show more or less unintended results which are often of a amusing nature.

Here is something of more substance in terms of making of. This shows how I sculpted most of environment assets as very high resolution Zbrush sculpts which are then baked to models with much lower poly counts.

User Posted Image

The grass for instance is actually modeled in various variations and then baked to planes.

Here is the bat as a Zbrush sculpt and as the final model in the engine:

User Posted Image

A lot of the characters had been mostly modeled as high poly meshes instead of sculpted which works best for clear defined shapes like the knight's armor:

User Posted Image

Here you can see the low poly version. The goal was always to make it as low as possible while remaining most of the silhouette. A lot of the high poly detail and smoothness takes over to the low poly through a baked normal map texture. It basically fakes the low poly model to look like a high poly model. This technique is still a standard in current games. While polygon counts keep rising it won't go away anytime soon.

User Posted Image

For the skeleton I did something special in terms of animation. I used motion capture to record my movements using the Kinect. It was a bit tricky to get working:

User Posted Image


But later I got it working and with a few tweaks I got this:

So the next time you behead a skeleton keep in mind that really it is a projection of me! (I have more fingers though.) I also motion captured all the other creatures. No just kidding, it was the skeleton exclusively. but that would have been really cool.

Btw, if you are already living in the future like me and still need something to 3d print for your Halloween decoration check out this Skeleton version that snaps together and can move: Thingiverse.com

Here are some more pics of the development:

User Posted Image

The horned bucket head high poly model.

User Posted Image


The little dragon ZBrush sculpt.

User Posted Image

Some tests with various mutators.

User Posted Image

Showing the later added world deforming destruction.

User Posted Image

First implemented part of the weather system.

User Posted Image


The food shader deformation animations.

User Posted Image

The first randomly generated hat which really was a wig.

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - Lastknightthegame.com

P.S.
Here is a little something of one of my next projects which is a first person painter:

User Posted Image


For more development hell you can follow me on twitter: @TocoGamescom
Or check out my free game jam games:
Where Is My Hammer: Tocogames.itch.io
Shootmephrenia: Tocogames.itch.io

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: