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  • OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

  • Rogue Rider Edition Trailer
  • On the safety rope
  • Intro Castle
  • Knight Food
  • Giant Burger and Unicorn Horn Rainbow Bridges
  • The added traders and treasures to the map
Blog RSS Feed Report abuse Latest News: Update #6 - Gazillion Magic Hats, Armors and Villages

2 comments by Davision on Sep 22nd, 2014

Update #6 is finally released and with it a lot of new things for the Rogue Rider Adventure mode!

Armors

First of all there are now different armors while scratches make damage to them which can ultimately destroy your armor. But to be clear here: when you ride straight into a wooden fence a armor will do nothing to keep you from getting wasted! When your armor is destroyed you will also die when you just scratch a obstacle which is referred to as Wrecked. It is a cruel world.


Here the armor is destroyed and you can see your knights randomly generated underpants.

Here are the different armors. The 2 higher ones also have special properties.


You always start off with, well, a rather crappy armor but luckily you get the first upgrade for free.

Villages

When you make it to a village you can spend all your hard earned gold in the shops. You will find all the traders there with the blacksmith being the new one. There you can get a better armor as well as repair your armor. But the best thing about villages is that you can hire a squire there! When you die, which you will sooner then later, you can continue as your squire back in the village where you hired him. Everything in your inventory will be of course lost but at least the gold you will be able to get back.


You can also visit the grave of your former self and mourn or just see which fashionable hat you/he wore there.

Gazillion Magic Hats

You can now find randomly generated hats in the Rogue Rider Adventure mode. Some of them have magic properties and some are even legendary and have special magic properties! You only have to find them in the presents scattered around in the world:


Some of them give you extra armor while others improve your horse digestion skill. Others give you the ability to eat much more then humanly possible or increase you strafing speed. They can also increase the intelligence which obviously is useless since you the player packs all the intelligence. You could also find a legendary hat that is tasty for spiders, so the spider will you eat your hat and then don't hug you to death. Other special properties can for instance heavily alter your vision. The hats are not only hats but also masks, wigs, helmet decoration and hairy thingies. It is also possible that a fedora gets generated but you don't have to wear it!

User Posted Image

Some of the hats I found. They are generated in types, shapes, distortion, colors, magic properties and names. The generation currently pulls from more then 200 split names while 50 of them have been provided by you and more will be added.

Alternative 3rd person camera

As requested by several people there is now alternative 3rd person camera that you can choose to use. It is slightly lower positioned and less angled. There is now also light ray thingy that helps with aiming. It is rendered in front which makes it particular helpful with the new camera and when hats are obstructing your view on the lance. You can find the settings for both in the new "camera/screen/fx" screen which is located in the options.


Yes, I'm wearing a fedora there but only because it is so damn cold!

Boulders and Mine Bombs

The blacksmith also offers you Indiana Jones like giant rounded rocks that you can throw at your foes as well as devastating Mine Bombs.

User Posted Image

A bat is getting to know that new boulder here.

- You can throw them with E or in the case of a gamepad with Y
- Joust them to speed them up
- Jump to make the boulder/bomb hop over obstacles
- Put you lance down to slow the boulder/bomb down
- Mine bombs explode on heavy impact and alternatively by pressing throw again

New Achievements

There are now 12 new achievements which are mostly about the new stuff:


Good luck on the hunt!

User Posted Image

I have to admit I cheated that here with my debug cheats.

Cloud saving

On Steam your game gets now also saved in the cloud, for that the system settings are now in a different location and you will have to set them again.

User Posted Image

I'm saving this head in the clouds.

Almost forgot, when you die the hat that your wear gets not saved in the cloud and instead it is forever lost so you better bring that hat safely to end of the area. You can have a maximum of 9 Rogue Rider Adventure hats that get saved.

User Posted Image

Riding a very intelligent horse here.

User Posted Image

Time to embark on a adventure!

...One more screenshot:


Cinematic cams have been improved, animations added and zooming is now sometimes used.

There is now also a new main menu because I didn't like that old one anymore. The new one is much more sexy I would say. Anyway, time to get to that list:

notes wrote:- Added Villages
- Added various armours (RRA)
- Added blacksmith
- Added mine bombs and rolling boulders
- Added Hats with magic properties for RRA
- Added 3 New hat types
- Added squires (RRA)
- Added death screen and reward screen
- Added alternative camera
- Added Camera/screen/Fx options sub screen
- Added new main menu
- Added options to inventory
- Added lance targeting ray (setting that is default on)
- Added 12 new achievements
- Added randomly generated underpants
- Added armor denting and the losing of armor (RRA)
- Added more high res resolutions
- Added symbols toggling for map
- Added some more cinematic animations and zoom for death stares
- Added text for traders
- Added graves that can be visited
- Added cinematic cam for shoulder pads breaking and armor breaking
- Added cloud saving
- Changed system settings to be saved seperately (for cloud saving)
- Changed first startup screen
- Changed that there is no text and score fx in cinematic views
- Changed that there are no skeletons in curves
- Changed ghost sunken to only do no strafing penalty instead of death
- Changed distance ridden to be not visible in story and RRA
- Improved hats shaders
- Improved cinematic context sensitivity
- Improved some menu stuff
- Improved starving fx
- Improved some textures
- Improved diamonds placement
- Tweaked RRA power ups to be priced lower
- Tweaked world map random generation
- Tweaked map loading screen
- Tweaked Power up activating
- Tweaked pooping to be also possible on level/area ends
- Tweaked pain sounds to always play for RRA scratch and fly pain sound play more often
- Tweaked start camera animations
- Tweaked cinematic cameras
- Tweaked lava pool rays to be less
- Fixed Issues with rainbow powerup
- Fixed no red blinking when already max fat before ride start
- Fixed scratch post fx turning starving fx off
- Fixed quick select tile after world creation sometimes not work
- Fixed a issue with ambient sound and map
- Fixed A Hat for Each Hat achievement not unlocking
- Fixed a issue with fatness displays
- Fixed screen fx setting switching things around
- Fixed overlapping cinematic activation in rare cases
- Fixed Eight Armed Logger happening with logs already down
- Fixed starving auto eat can activate while eating pickup
- Fixed cinematic cam fog glitch
- Fixed endless journey info text sometimes in mutators menu
- Fixed outro english hint text repeating

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - Lastknightthegame.com

Post comment Comments  (0 - 10 of 139)
TammiLion
TammiLion Apr 24 2014, 2:22pm says:

I think that you have taken the Temple Run concept and have put in a creative idea that will create the best game in this genre yet. Well done!

+1 vote     reply to comment
Pengu221a
Pengu221a Jan 22 2014, 9:35pm says:

Hey, I was just wondering will desura/ Website buyers get a steam copy? Really enjoying the game and can't wait to show my steam friends what im playing!

+1 vote     reply to comment
Davision
Davision Jan 25 2014, 8:59am replied:

Yea, everyone will receive a Steam key.

+1 vote     reply to comment
ThreeSon
ThreeSon Dec 26 2013, 9:09pm says:

A little confused - Is the Christmas standalone a permanent feature? Meaning, if we already owned the game prior to the release of the Christmas standalone, do we lose the ability to play it after January 2nd?

I'm not at my gaming computer right now and probably won't be until later in January, so I'm worried I won't be able to play it when I get back.

+1 vote     reply to comment
Davision
Davision Dec 27 2013, 8:47am replied:

To clarify this, the Xmas mode can be played whenever you want. I just take down the Xmas mode standalone download after the 2nd. The Xmas mode will be also in the full version for forever but it is not yet.

+1 vote     reply to comment
ThreeSon
ThreeSon Dec 26 2013, 9:21pm replied:

Never mind, I found the download link in the earlier news update.

+1 vote     reply to comment
Sablicious
Sablicious Dec 26 2013, 9:30am says:

Lightning strikes ― are they unique to the Christmas stand-alone version or are they incorporated in the full game (got version 1.18)?

+1 vote     reply to comment
Davision
Davision Dec 26 2013, 1:00pm replied:

They are in there in the 1.18 and the Xmas Standalone. Thundersnow is usually a very rare thing but in the Xmas mode it can happen much more likely. While "normal thunder" can happen more likely on the graveyard and with rain. In the story it is also in the 2nd graveyard level and the first level of the last chapter.

+1 vote     reply to comment
Sablicious
Sablicious Dec 26 2013, 4:45pm replied:

So, it occurs in the Endless modes, too?

A good way too implement it would be to have it become more frequent (with the corresponding weather conditions) the longer one survives in Endless...

+1 vote     reply to comment
Davision
Davision Dec 27 2013, 8:51am replied:

Yea, it is already more likely to happen the more far you make it but it is mostly random. You can easily make lots of rides with thunder never happening. Also, it is not as hard as the video might make it look. Before a thunder bolt, that could hit you, impacts it is shown with a lightray so you can dodge it.

+1 vote     reply to comment
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Last Knight
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Developer
Toco Games
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Lastknightthegame.com
Release Date
Released Sep 8, 2013
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Style
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Platformer
Theme
Medieval
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Single Player
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Indie
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Latest tweets from @tocogamescom

I'm currently hard at work building wonders of the world, finishing the intro, adding new music with stingers and adding localization text.

14hours 42mins ago

Currently rendering 4 snippets of the intro on 1 PC at once.

16hours 52mins ago

They said it couldn't be done, yet here they are, stairs that reach the sky. #screenshotsaturday T.co

Sep 27 2014, 5:22pm

Village intro scene. #screenshotsaturday #gamedev T.co

Sep 27 2014, 10:39am

@Gary_BBGames I'm hoping for Bob Ross like sculpting lessons with AR! :)

Sep 26 2014, 7:49am

Sculpting in VR looks promising: T.co A dedicated input device with simulating pressure/touch and it should be awesome.

Sep 26 2014, 7:38am

Currently working more on the intro. T.co

Sep 25 2014, 1:18pm

RT @SivHDtweets: HOLY SHIT @TocoGamescom the new Last Knight patch adventure mode is super awesome :) Thanks

Sep 24 2014, 8:20am

@SivHDtweets Great to hear! :)

Sep 24 2014, 8:20am

SivHD is currently streaming some Last Knight! T.co @SivHDtweets

Sep 23 2014, 3:56pm

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