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King’s Conflict – the unique trading card wargame – has now
entered Open Beta. The game is now available for Android as well as PC and is still
100% free to play.

King’s Conflict is a cross-genre turn-based strategy game
which offers a genuinely novel mix of cards, conquest, strategy, tactics, and
above all fun. There are concepts in King’s Conflict that players of Chess, Risk
and trading-card games like Magic: The Gathering will find familiar, but there
are plenty of novel mechanics thrown into the mix too. Watch the Beta
launch-trailer for a quick introduction, or simply download the game and dive
into the guided tutorial. Alternatively, watch some of the commentary games on
the King’s Conflict Youtube channel to get a feeling for what it’s all about.

King’s Conflict can be played against the AI, but is really
meant to be played online against other humans; this is where the real
challenge and fun lies. Games are 1v1 strategic battles taking place on a map;
the goal is to eliminate the opposing king. Games normally last between 10 and
30 minutes. Players use their cards to place servants or structures, or to
affect the game with commands; servants can also move once in play. Playing
well normally revolves around claiming territory to earn gold and food, but
there are many routes to victory. Six different kings, eight maps, 200 cards,
and a randomly shuffled deck each game ensures near infinite variety; no two
games of King’s Conflict are ever the same.

The Open Beta phase implements card collections. Players now
start with an adequate but far from complete collection of cards with which to
build competitive decks. All six kings are available from the start, but the
starting collection makes it hard to play the King of the Hunt, Blessed King or
Deathly King well – these three ‘advanced’ kings await as your collection
builds. New cards are most easily earned by beating other players, although an
achievement system also provides limited card rewards for simply playing.
Unwanted cards can be swapped in for others. When the game moves to release,
players will be able to keep all collections built up during the Beta phase.

While technically in a Beta-state, the game is essentially
complete and stable; work now will focus on polish and minor tweaks. Above all,
the game simply needs players – so download, install and join the fun!

King’s Conflict – your free time won’t know what’s hit it.

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King’s Conflict is a cross-genre turn-based strategy game which offers a genuinely novel mix of cards, conquest, strategy, tactics, and above all fun. There are concepts in King’s Conflict that players of Chess, Risk and trading-card games like Magic: The Gathering will find familiar, but there are plenty of novel mechanics thrown into the mix too. Watch the Beta launch-trailer for a quick introduction, or simply download the game and dive into the guided tutorial. Alternatively, watch some of the commentary games on the King’s Conflict Youtube channel to get a feeling for what it’s all about.

King’s Conflict can be played against the AI, but is really meant to be played online against other humans; this is where the real challenge and fun lies. Games are 1v1 strategic battles taking place on a map; the goal is to eliminate the opposing king. Games normally last between 10 and 30 minutes. Players use their cards to place servants or structures, or to affect the game with commands; servants can also move once in play. Playing well normally revolves around claiming territory to earn gold and food, but there are many routes to victory. Six different kings, eight maps, 200 cards, and a randomly shuffled deck each game ensures near infinite variety; no two games of King’s Conflict are ever the same.

The Open Beta phase implements card collections. Players now start with an adequate but far from complete collection of cards with which to build competitive decks. All six kings are available from the start, but the starting collection makes it hard to play the King of the Hunt, Blessed King or Deathly King well – these three ‘advanced’ kings await as your collection builds. New cards are most easily earned by beating other players, although an achievement system also provides limited card rewards for simply playing. Unwanted cards can be swapped in for others. When the game moves to release, players will be able to keep all collections built up during the Beta phase.

While technically in a Beta-state, the game is essentially complete and stable; work now will focus on polish and minor tweaks. Above all, the game simply needs players – so download, install and join the fun!

King’s Conflict – your free time won’t know what’s hit it.

King's Conflict - more new cards!

King's Conflict - more new cards!

News

The "Grower" cards have arrived - epic servants that build slowly over time into monstrous assets. One per king...

King's Conflict - the King's are all in!

King's Conflict - the King's are all in!

News

King's Conflict - the unique card-based wargame - has taken another big step towards completion. We've released the last of the six kings - the Deathly...

King's Conflict - King of the Hunt gets a leg up

King's Conflict - King of the Hunt gets a leg up

News

The final installment of the 'booster packs' for the older Kings Conflict kings is now out - the King of the Hunt gets the treatment this time, with four...

King's Conflict - makeover for the Rich King

King's Conflict - makeover for the Rich King

News

King's Conflict - the unique trading card wargame - has just received yet another set of new cards. This time it's the Rich King's turn - he gets six...

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King's Conflict - Open Beta v.03001

King's Conflict - Open Beta v.03001

Full Version

New Features - Added target indicators to show which tiles commands will hit (for those that hit multiple tiles, e.g. Wild Firestorm) - Potion of Fortitude...

King's Conflict - Open Beta!

King's Conflict - Open Beta!

Full Version

King’s Conflict – the unique trading card wargame – has now entered Open Beta. The game is now available for Android as well as PC (this download...

King's Conflict v0.298 - performance tweaks

King's Conflict v0.298 - performance tweaks

Full Version

King's Conflict - the unique trading card wargame - should now runner better, smoother and faster on all systems. A lot of these tweaks are driven by...

King's Conflict - gameplay change!

King's Conflict - gameplay change!

Full Version

As an experiment in gameplay, you can now no longer play commands until turn 3. This has only been implemented on half the maps - I want to see what people...

King's Conflict v0.295 - more cards and effects!

King's Conflict v0.295 - more cards and effects!

Full Version

Another release with 6 new cards - one "grower" servant for each King. Download and play!

King's Conflict - new maps and more fun!

King's Conflict - new maps and more fun!

Full Version

This version adds two new maps to the game, plus a bunch of improvements to the 'feel' of play - better audio and visual effects when units are placed...

Post comment Comments  (0 - 10 of 26)
MarkSutton Creator
MarkSutton

Open Beta is now out!

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

Open Beta planned for 48 hours time. Beware - decks will be wiped!

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

Faster, better, slicker... new version focused on client performance. The game should now be smooth and glitch-free even on low-powered PCs

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

Update on memory crashes - should be better now, but might still happen. Users of integrated graphics cards may for now just have to watch memory with task manager, and restart client if it gets over 1.5Gb or so.

Also - we've now implemented a gameplay change. On half the maps you can't play commands until turn 3, which should give players a chance to 'settle' before their opponent starts bringing out the big guns. This is an experiment - we'll see how it pans out before making it permanent.

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

Sadly, and despite my optimism in the tweet, the graphics corruption issue plaguing some players is still not fixed. The good news is that I now know what's causing it - it's an issue with integrated graphics cards (in low-end laptops) using too much memory. I'm still working on a solution.

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

Another new update now out - 6 new cards, and more besides. Download and log in!

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

Input sought on the 'starter' card-collection for open beta - head on over to forums on game website (www.kingsconflict.com/forum), and look at the Beta section. Thanks!

Reply Good karma+1 vote
MarkSutton Creator
MarkSutton

New version now out with a bunch of improvements to the feel of the game, plus new maps and new card.

Reply Good karma+1 vote
Scarecrow12
Scarecrow12

I really enjoy how this is a card game and a rts. Keep up the good work.

Reply Good karma Bad karma+1 vote
MarkSutton Creator
MarkSutton

As I write we are #54 on the IndieDB list - higher than Minecraft!

Yes, I know it means nothing, but it's very satisfying anyway :-)

Reply Good karma+1 vote
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Latest posts from @kings_conflict

New release now out. Area-of-effe t commands now have target indicators to help with aiming. Also a few bug fixes and balance tweaks.

May 9 2015

Open Beta is now live, for Windows anyway. Android store takes a few hours to update, but when it's done the Android Beta will be live too.

Apr 22 2015

Server now down for Beta release upgrade...

Apr 22 2015

Open Beta release planned for 48 hours time. All decks will be wiped, and you'll now have to build up a card collection.

Apr 20 2015

Small update to PC version... and Android version is now available on the Google Play store (or should be in the next few hours)!

Apr 17 2015

Building up to Open Beta launch (and Android version). Decks will be wiped when we go to Beta... write down any you want to keep!

Apr 15 2015

Minor release. UI improvements (zooms in card management screens), one bug fix, and the no commands till turn 3 now applies to all maps!

Apr 10 2015

New version now out... performance improvements and small tweaks mostly.

Mar 30 2015

He thought he could even, but then he couldn't. And then everything went black. 7th video is up! Youtube.com

Mar 27 2015

New version released with a gameplay experiment... on half the maps you now can't play commands until turn 3. Try it and see how it goes!

Mar 18 2015