King’s Conflict – the unique trading card wargame – has now
entered Open Beta. The game is now available for Android as well as PC and is still
100% free to play.
King’s Conflict is a cross-genre turn-based strategy game
which offers a genuinely novel mix of cards, conquest, strategy, tactics, and
above all fun. There are concepts in King’s Conflict that players of Chess, Risk
and trading-card games like Magic: The Gathering will find familiar, but there
are plenty of novel mechanics thrown into the mix too. Watch the Beta
launch-trailer for a quick introduction, or simply download the game and dive
into the guided tutorial. Alternatively, watch some of the commentary games on
the King’s Conflict Youtube channel to get a feeling for what it’s all about.
King’s Conflict can be played against the AI, but is really
meant to be played online against other humans; this is where the real
challenge and fun lies. Games are 1v1 strategic battles taking place on a map;
the goal is to eliminate the opposing king. Games normally last between 10 and
30 minutes. Players use their cards to place servants or structures, or to
affect the game with commands; servants can also move once in play. Playing
well normally revolves around claiming territory to earn gold and food, but
there are many routes to victory. Six different kings, eight maps, 200 cards,
and a randomly shuffled deck each game ensures near infinite variety; no two
games of King’s Conflict are ever the same.
The Open Beta phase implements card collections. Players now
start with an adequate but far from complete collection of cards with which to
build competitive decks. All six kings are available from the start, but the
starting collection makes it hard to play the King of the Hunt, Blessed King or
Deathly King well – these three ‘advanced’ kings await as your collection
builds. New cards are most easily earned by beating other players, although an
achievement system also provides limited card rewards for simply playing.
Unwanted cards can be swapped in for others. When the game moves to release,
players will be able to keep all collections built up during the Beta phase.
While technically in a Beta-state, the game is essentially
complete and stable; work now will focus on polish and minor tweaks. Above all,
the game simply needs players – so download, install and join the fun!
King’s Conflict – your free time won’t know what’s hit it.
King’s Conflict is a cross-genre turn-based strategy game which offers a genuinely novel mix of cards, conquest, strategy, tactics, and above all fun. There are concepts in King’s Conflict that players of Chess, Risk and trading-card games like Magic: The Gathering will find familiar, but there are plenty of novel mechanics thrown into the mix too. Watch the Beta launch-trailer for a quick introduction, or simply download the game and dive into the guided tutorial. Alternatively, watch some of the commentary games on the King’s Conflict Youtube channel to get a feeling for what it’s all about.
King’s Conflict can be played against the AI, but is really meant to be played online against other humans; this is where the real challenge and fun lies. Games are 1v1 strategic battles taking place on a map; the goal is to eliminate the opposing king. Games normally last between 10 and 30 minutes. Players use their cards to place servants or structures, or to affect the game with commands; servants can also move once in play. Playing well normally revolves around claiming territory to earn gold and food, but there are many routes to victory. Six different kings, eight maps, 200 cards, and a randomly shuffled deck each game ensures near infinite variety; no two games of King’s Conflict are ever the same.
The Open Beta phase implements card collections. Players now start with an adequate but far from complete collection of cards with which to build competitive decks. All six kings are available from the start, but the starting collection makes it hard to play the King of the Hunt, Blessed King or Deathly King well – these three ‘advanced’ kings await as your collection builds. New cards are most easily earned by beating other players, although an achievement system also provides limited card rewards for simply playing. Unwanted cards can be swapped in for others. When the game moves to release, players will be able to keep all collections built up during the Beta phase.
While technically in a Beta-state, the game is essentially complete and stable; work now will focus on polish and minor tweaks. Above all, the game simply needs players – so download, install and join the fun!
King’s Conflict – your free time won’t know what’s hit it.
The "Grower" cards have arrived - epic servants that build slowly over time into monstrous assets. One per king...
King's Conflict - the unique card-based wargame - has taken another big step towards completion. We've released the last of the six kings - the Deathly...
The final installment of the 'booster packs' for the older Kings Conflict kings is now out - the King of the Hunt gets the treatment this time, with four...
King's Conflict - the unique trading card wargame - has just received yet another set of new cards. This time it's the Rich King's turn - he gets six...
New Features - Added target indicators to show which tiles commands will hit (for those that hit multiple tiles, e.g. Wild Firestorm) - Potion of Fortitude...
King’s Conflict – the unique trading card wargame – has now entered Open Beta. The game is now available for Android as well as PC (this download...
King's Conflict - the unique trading card wargame - should now runner better, smoother and faster on all systems. A lot of these tweaks are driven by...
As an experiment in gameplay, you can now no longer play commands until turn 3. This has only been implemented on half the maps - I want to see what people...
Another release with 6 new cards - one "grower" servant for each King. Download and play!
This version adds two new maps to the game, plus a bunch of improvements to the 'feel' of play - better audio and visual effects when units are placed...
Open Beta is now out!
Open Beta planned for 48 hours time. Beware - decks will be wiped!
Faster, better, slicker... new version focused on client performance. The game should now be smooth and glitch-free even on low-powered PCs
Update on memory crashes - should be better now, but might still happen. Users of integrated graphics cards may for now just have to watch memory with task manager, and restart client if it gets over 1.5Gb or so.
Also - we've now implemented a gameplay change. On half the maps you can't play commands until turn 3, which should give players a chance to 'settle' before their opponent starts bringing out the big guns. This is an experiment - we'll see how it pans out before making it permanent.
Sadly, and despite my optimism in the tweet, the graphics corruption issue plaguing some players is still not fixed. The good news is that I now know what's causing it - it's an issue with integrated graphics cards (in low-end laptops) using too much memory. I'm still working on a solution.
Another new update now out - 6 new cards, and more besides. Download and log in!
Input sought on the 'starter' card-collection for open beta - head on over to forums on game website (www.kingsconflict.com/forum), and look at the Beta section. Thanks!
New version now out with a bunch of improvements to the feel of the game, plus new maps and new card.
I really enjoy how this is a card game and a rts. Keep up the good work.
As I write we are #54 on the IndieDB list - higher than Minecraft!
Yes, I know it means nothing, but it's very satisfying anyway :-)