Kasplat is the fast paced arcade splatter-fest from Geekabyte Games coming soon to iOS and Android. Hurl darts at paint filled balloons as they fly across the screen and splatter their dripping innards in dazzling array of brilliant color! Unlock epic powerups and splat balloons in color-combos for a huge points bonus!

For more Kasplat updates and gameplay check out our FACEBOOK, TWITTER and INSTAGRAM!
Follow the development by reading the weekly Geekabyte Games Devlog
Subscribe to our YouTube Channel for more great gameplay!

Splatter your screen with color when Kasplat comes to iOS and Android.

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Welcome back to the Geekabyte Games Devlog everyone. I we hope you had a fantastic holiday season and we are super keen to catch you up on what's going on with Kasplat! As always, make sure to follow our Facebook, Twitter and Instagram to keep up with the development of Kasplat and subscribe to our YouTube channel for more video updates and gameplay!

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This week we were lucky enough to be invited to present the current version of Kasplat at an indie developers night, hosted by the awesome, local Brisbane gaming and arcade bar, Netherworld! The night proved a marvelous success with a veritable horde of attendees trying their hand at bursting balloons.

The wonderful feedback we received was invaluable, and overwhelmingly positive with many attendees querying the release date and telling us how much they enjoyed the game. All of our recent enhancements to accessibility and simplicity discussed in previous Devlogs showed it's worth as almost all testers found the game very easy to get into and work out.

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We were even lucky enough to garner some glowing feedback including props like; "It's great because it's easy to get into but hard to master" and "I actually like it better than Fruit Ninja".

However with any amount of compliments a healthy dose of reality is important and there were some great suggestions on the night as to how we can further improve the play experience or make some game mechanics even more intuitive or self explanatory. The biggest flaw was most certainly that players took a short while to fully grasp the game's color combo mechanics, despite the recently added tutorial pop-up prior to the start of the round. This was to be expected, but along with the criticism came some fantastic suggestions for improvement such as a glowing outline around colored splats to indicate the color combo area. This will be something we will continue to look into and improve over the coming weeks.

Now that the holidays are behind us we look forward to once again digging deep into the development effort on Kasplat, so stay tuned next week for another Geekabyte Games Devlog update!

Kasplat High Scores and Splat Performance! Devlog Update

Kasplat High Scores and Splat Performance! Devlog Update


In this week's Kasplat Devlog we take a look at high score tracking, game stats, brand new powerups and the all important performance optimization. We...

Kasplat Toon Shaders and Tutorials! Devlog Update

Kasplat Toon Shaders and Tutorials! Devlog Update


Take a look at this week's progress on splatastic arcade game, Kasplat. This week we get to show off the new toon shader making our balloons look extra...

Super Soaker! Devlog Update

Super Soaker! Devlog Update


This week's Kasplat development was mostly spent implementing the first round of powerup effects. Last week we gave a sneak peak at the "Slow-mo" powerup...

Kasplat Powerups! Devlog Update

Kasplat Powerups! Devlog Update


Welcome to another Geekabyte Games Devlog update! This week we check out the new powerup system in Kasplat which makes the balloon-bursting mayhem even...

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