A space themed real time strategy game built by one person, using free resources.
You're tasked with building a junk harvesting, and alien defense fleet. In this future solar system, humans are mining the wasted rubble of the once great Earth(and surrounding planets), now simply reduced to an asteroid belt full of old human garbage. And we're pretty sure the aliens are responsible.
Mine all the junk you can, build your fleet and destroy the alien invaders.
This is a TOUCHSCREEN interface game.
Goals and Direction for JUNK!
Classic space action and real time strategy play. Semi-open game feel through the use of the 500 different sectors on the map that can each be inhabited by both player and enemy units. In the future the idea is to have a layer of multi-user play added onto this. Presently though I am working on the story points and the game code to make it all come together as cohesively possible.
Beyond the battles, there will be a much larger theme to this game and that is, well Junk.. of course! There will be ships that are specialized in moving around and sorting out damaged bits of ships and whatnot aka Junk Haulers, there will be science-y ships that will do science-y stuff with the Junk, to make better Junk stuff. Probably one more class of military ship, and the presently disabled(incomplete) Carrier, and Command class ships that will do their thing(s). Like taking large hordes of human ships through the portal system to other sectors to destroy alien scum.. and get some Junk.
I'll probably continue to put out builds every day or two for a while until I'm totally happy with the base functionality of the currently available demo, so please keep downloading and checking things out, I guarantee it will be better each time.
I'm aiming for first fully-playable demo with all sectors available and a basic story-line with a tutorial system by the 25th.
Following that I will work on getting the APK up on google play, and build some leader-boards and that kind of fun stuff, trying for first week or two in January to get this completed.
Until all that, it's just new features, bug fixes and builds.
I've updated many of the interface components to make it easier for somebody other than the programmer to figure out. ;) Here's some screenshots to explain...
I was aiming for the 1st, but the 2nd will have to do. I have thrown together as much of the "working" code as I can to get this out and available for...
Hey folks, I wanted to give everybody a look at the present state of JUNK. As well as provide some information about the game and it's current development...
100 builds improved. Online Leader Boards. Cloud backup of game state. Still no requirement for connectivity to play. Added new content and adjusted all...
100 builds improved. Online Leader Boards. Cloud backup of game state. Still no requirement for connectivity to play. Added new content and adjusted all...
Bug Fixes from previous build, attack frequencies for difficulty levels were all messed up. Various other fixes. Build .140026 12/9/2017
Bug Fixes from previous build, attack frequencies for difficulty levels were all messed up. Various other fixes. Build .140026 12/9/2017
Major reworking. Tap selection is working, and some new features. Build .140025 12/9/2017
Major reworking. Tap selection is working, and some new features. Build .140025 12/9/2017
Updated builds @ .140013 12/5/2017:
Much improved unit behaviors and more appropriate unit counts and configurations for new games and difficulty settings.
See files section for DLs.