Imagine Nations is a sandbox game that defies genres by allowing you to play the game using the features that interest your play style the most. Once you’ve created your character, you are dropped into a voxel universe (think games like Minecraft and Cube World) that will let you do as you please, for better or for worse. The center of Imagine Nations is the various cultures that can be found on planets throughout the universe. You begin in one of these towns, with a culture that looks similar to yourself. These cultures act with or without your input, growing from humble beginnings as hunter-gatherers to massive empires spanning a galaxy filled with space-age technologies. You are free to support the towns directly through various means, or let it grow naturally.
Dan, our AI Programmer, discusses the AI path finding with A*(star) inside Imagine Nations in this video developer blog.
Join our INspiration Show on Twitch.TV this Friday as we play Giants: Citizen Kabuto. In addition, Check our out new developer video blogs. inside the...
We discuss how the voxel system in Imagine Nations creates the blocks. We detail the implementations the planetface, superchunk, and chunk systems that...
Part 1 of our State of the Game post discusses the procedural nature of the planet, towns, and buildings for making the world in Imagine Nations. These...
We would like everyone to learn how we are planning to handle these systems within Imagine Nations. This post will focus on one of the newer systems being...
In this update, the team discusses the status, scope, and approach to the game including some changes moving forward with Imagine Nations.
This week’s update has some significant features added to the game. We have added caves, grass, trees, bushes, improved mountain ranges, improved water...
This update highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement...
Check out the screenshots and read about the progress the team at Cat Banana Studios is making building Imagine Nations in this article.
This news update, body part discussions come to a head. When building a species, the head piece determines not just the obvious mental and social stats...
Moving on up the body, today we talk about the “body” piece of how humanoids are assembled. This piece comprises everything between the locomotion...
For our next series, we’re going to talk about the different creature types you can play, as well as creatures you can encounter in Imagine Nations...
Today, we talk more in-depth about how missions and factions interact. Factions make up the prime movers of civilized life, and are the sources of standard...
We discuss why we are changing what we were calling “Catastrophic Events" in Imagine Nations. We will now be referring to them as "Narrative Elements
We discuss the ability to abstract out the simulation is key to making the simulated world work, and scaling perspectives is one of the core principles...
In Questing Quest 5: Scaling Factions, We answer how we will essentially, “Scale” to provide an immersive experience in Imagine Nations.
Last time we talked about being a soldier, doing the hands-on business of war. This time, we go into the big-picture job of high-ranking military officers...
Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated...
We go more in depth about how missions are formed in the Imagine Nations' Game World. Missions are generated based upon the needs of the various factions...
We have posted a huge update today in the April "State Of The Game" Address". Lots of amazing content to enjoy as you can follow along our process in...
This month, we are going to go back and talk about combat roles and missions in general. We want you to meet the meat… by which we mean fluffy little...
In our last article of the month, we wanted to close out the month by discussing the impact multiplayer may have on different player roles.
In the Sixth Article in the Cultures Coexisting Series titled "Mayor May Not", We discuss the role of the Mayor may have in managing your town. What role...
Our Cultures Coexisting Series continues with the latest post covering the topic of being a merchant trader in Cultures Coexisting 5: Currency Events.
In the next part of our Cultures Coexisting Series, We explore reputations in Faction or Fiction. We discuss how loyalty can play a role in Imagine Nations...
In part 3 of this series, we discuss the art of farming how it could be a big part of your game in Imagine Nations.
In this article, we dig deeper into the core block system in building a wide array of objects in Imagine Nations.
In the first of a series we ask "Why would players want to explore the Imagine Nations World?"
The Imagine Nations: March "State of the Game" Address is out! Please read about the progress we are making in creating this game.
Character Building plays an important role in Imagine Nations. This article describes the different ways their appearances can be represented in the game...
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