500 years have passed since the world became a hostile, radioactive wasteland. What survived of the human race have taken to living in mechanised war machines as the hunt for resources gets ever more fierce.
The Heavy Steel league was created to give people a chance to earn the right of entry into one of the safe-havens of new Earth, Bethesda City.
Take to the arena with your teammates and prove your worth and gain your freedom.
Heavy Steel is my latest game (and the first one I'll actually manage to release using Unity), it started off as just an experiment in multiplayer gaming (I have this idea in mind for a remake of one of my favourite all-time games I've been toying with for a couple of years), but soon grew and grew into something I thought others would like to play.
Take to the arena (3 currently planned for launch) in your mech and along with your teammates collect weapons to augment you in the battle against your opponents. Earn credit for your wins to help you unlock more powerful mechs and climb up the leaderboards to be the Heavy Steel world champion
Welcome to my first blog here on my latest game, Heavy Steel.
This is not the first game I've written, infact this is not even the first game I've written in Unity, however it's more than likely to be the first Unity game I actually end up releasing.
I've started on countless projects in Unity over the past year (some of which may make it to release one day) but each time, work and personal life get in the way and I end up leaving them a few weeks too long and get bored of the idea. I'm hoping the fact that I've stuck with this one mean's it's at least something people will want to play.
For starters, this is the first multiplayer game I've written (we're not going to count fluffykiwib***ds on the Amiga :p) and since most of my gaming is spent multiplayer these days that's keeping my interest peaked.
When deciding on a multiplayer framework it seemed a minefield of options, ultimately I was torn between 3 options, Unity Multiplayer, Photon or rolling something of my own up as I have my own server at a data centre in Manchester, UK. I decided to go with Photon, it seemed the better documented and looking at forums and reddit it seemed the one there was more buzz about. I liked also how there was a multiplayer server you could install for your own games, something I always look for in PC games.
So I'm at the point now where multiplayer's working, the first 2 maps/arena's are mostly done (barring some weird issues where I can walk through closed doors sometimes), I need to tweak the bot AI (for single player mode) some more (I'm using Behavior Designer for unity to create behaviour trees) a little as they all seem to like running into bullets far too often for my liking :). Then I think it'll be time to unleash it onto a small beta test group (already have a few willing participants lined up).
Over the coming week I'll flesh my profile page out here with some videos and screenshots and more info, you can always follow me on instagram where I post in-progress screens and videos.
Thanks for reading and hopefully you'll enjoy what I eventually release.
I may appear like work on main game been slow, but far from it, as I've concentrate on behind-the-scenes changes and gameplay tweaks from the first private...
Playable characters and how do I let the players unlock them?
We are proud to announce the first teaser trailer for our new game, "Heavy Steel", available soon on mobile + desktop platforms.
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