• Register

Glasswinged Ascension is built around cyberpunk theme permeated with avoidance, caution, and story telling. It is truly hardcore, and consists of missions which can be completed in different ways. There is no straight path to the goal, while means to achieve it do not have to be lethal.

Post news Report RSS Glasswinged Ascension update 2.0 is now available on Steam!

Steam achievements were implemented (11 in total). Checkpoint save data can now be reset from within the game. User interface was reworked and improved. Focus mechanic was redesigned.

Posted by on

Hello :)

I'm glad to announce that update 2.0 is finally live on Steam! It took some time, but version 2.0 became much more than just a patch with first achievements added. You will see completely reworked UI, new mechanics, and improved usability. Unfortunately, trading cards are currently out of equation, because the game still isn't popular enough, I'm really sorry about that. Now, to the list of changes and more details.

Update 2.0 improvements:
- Steam achievements were implemented (11 in total).
- Checkpoint save data can now be reset from within the game.
- User interface was reworked and improved.
- Focus mechanic was redesigned.

There aren't much achievements in game so far, but I might add more in the future updates. Please note, that achievement progress indication may come with noticable (few minutes) delays, so don't worry if the progress won't be shown instantly. Reset save feature (which is located in settings) will allow you to start game from the beginning, as you will not be able to gain all achivements in one playthrough.

User interface started to look better and became a bit more user friendly. Now UI indicates which attacks were lethal, and which were non-lethal. Also there is no need in detection ranges tip now, as all enemies have laser-like indication as turrets and drones in previous versions.

From update 2.0 and further, game camera will provide more field of view, so the old focus mechanic is not needed anymore. Now it works differently. Initially, all enemies were always visible as a part of protagonist's skepsiathy gift explanation, but it wasn't quite correct or fun as this ability wasn't supposed to detect non-organic objects. To fix that and make game more fun, I added the "fog of war" and changed focus ability, so now it can be used to detect organic enemies behind solid obstacles while protagonist isn't moving.


I really hope you will like the update :) If you have any feedback, please do not hesitate sharing your thoughts - this may help me to improve the game and plan future updates more precisely.

Regards,
Sergey Kalmanovich (aka Red Spot Sylphina).

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: