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Frogatto & Friends is an old-school 2D action/adventure platformer game, starring a certain quixotic frog. Give it a try! We're trying to push 2D platforming, pixel-art, and music into uncharted territory. We hope you like the results!

Report RSS Frogatto 1.2 Released

Frogatto 1.2 Released It’s up on the iTunes store for iOS, and the release has been tagged in our source tree. We’re delayed on the mac and windows releases because, respectively, there’s a bug in SDL that breaks our fullscreen support in 10.7 (which we think we’ll probably have a solution for in a few days), and as for windows, I don’t even know what we’re gonna do, because across our entire team, I’m not sure we have a single guy who can compile for windows at the moment.

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It’s up on the iTunes store for iOS, and the release has been tagged in our source tree. We’re delayed on the mac and windows releases because, respectively, there’s a bug in SDL that breaks our fullscreen support in 10.7 (which we think we’ll probably have a solution for in a few days), and as for windows, I don’t even know what we’re gonna do, because across our entire team, I’m not sure we have a single guy who can compile for windows at the moment.

Change LOG:
Version 1.2:
* Complete redo of attack logic; frogatto now is free to walk around whilst he attacks, and in general is much more responsive.
* Frogatto’s tongue-grabbing is MUCH more forgiving
* Complete rewrite of damage handling; much more consistent now, and categorically eliminates some bugs where damage wouldn’t get dealt.
* Reworked some tilesets to eliminate tiling errors.
* Further enhancements to dungeon wall graphics (added edges).
* New, more readable dialogue font.
* Lots of small graphical tweaks.
* Maps are now strewn with spittable props within easy reach.
* Rewrote most of the dialogue.
* Collectible items like coins can be collected by being touched by the tongue, besides just frogatto’s body.
* Redrew the world map.
* Added a few new monsters, like the red hornbugs, and completely rewrote how bats behave.
* Fixed a bug that caused a black line in the seaside background during dialogues.
* Fixed a bug that caused some tiles to incorrectly be flagged as opaque.”

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