Foldrum is a fast-paced turn-based tactical RPG being developed for iOS and Android. Featuring one-hit-one-kill combat, customizable equipment builds, and a variety of map types and game modes, our goal is to combine intense and engaging combat, a setting inspired by medieval Eastern Europe, and a compelling story-driven campaign.

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Story:

Foldrum from a story perspective draws extensively from two major factors. The first is Russian medieval history. Though the world in Foldrum is different from ours it is heavily inspired by that era of time and makes parallels to events that took place then. At the soul of Foldrum is the idea of the medieval period from the average persons perspective. Not of a lord or king but of a mercenary or a villager who's voice in history is very often overshadowed.

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After The Republic of Madev fell to the principality of Kos, the Kos goverment realized that the war had been far harsher than it hoped. The winter was coming and they were nearly out of food with two countries to feed now. Starvation seems inevitable in the brutal northern winter and major officials have no solution to this crisis but to hold tight to food stores and wait for spring.

In the midst of this crisis is Berislav, a mercenary contracted by a noble house in a neighboring more stable land to steal a Kosian artifact. If he succeeds he can live a carefree life as a noble away from a region that seems in free fall. However this theft does not go even remotely as planned due to the second factor.

Foldrum also has a Lovecraft flair to it in the form of the Foldrum. The artifact that Berislav is tasked to steal is in fact alive and terrifyingly powerful. It can project itself in the world as people and can speak directly with anyone who holds it, but those are some of it's weaker powers. It's most terrifying is it's ability to turn back time with seeming ease. Time for the Foldrum is a malleable form that can twist and change as it sees fit and sadly for poor Berislav, unlike the traditional uncaring Lovecraftian horrors the Foldrum seems to have an interest in playing with Berislav.


Gamplay:

Foldrum takes a unique approach to its gameplay because of the implementation of one major mechanic. One hit one kill. That means if you are hit once in Foldrum and there is no special case you die, and the same goes for the enemy. You are always alone in single player and you must find a way to use your environment, the abilities you have, your weapons and your movement to overcome those odds. Gameplay in Foldrum therefore is fast and brutal. One second you could be decimating enemies and the next you could be dead but at the same time one second you could be cornered and the next victorious. The coin in Foldrum has two sides.


Art:

The art for Foldrum will be done in a pixel graphics style. The actual substance of that style will be a faded feel to the art. Foldrum is not a super happy and fluffy game and deals with serious concepts so the art style will be trying to reflect that in the best way it can, giving the gameplay a grounded feel.

Untitled 1


Sound:

The music for this game has been a hot topic for debate among me and the sound team. We really have two potential paths to go in our minds. One is that we will go with more traditional medieval music where we will have a handful of instruments that will score most of the soundtrack. The alternative is to take inspiration from the art and do a more chiptune driven soundtrack with a variety of instruments. I don't think it will end in a either or decision but more than likely a blend of the two. It's just a question of which side gets more of the pie.


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Foldrum Update #10

News

Foldrum Update #10

So the demo is well in the rear view mirror and we have learned a lot from the push to get the demo done. One of the major things we learned was we need more art. So in response to that we have now started to contract out artwork.

Here is the first drip of art from that first contract. These are the animations for the swordsman.

Attack:

Swordsmang attack


Idle:

Swordsman Idle


Move:

Swordsman Walking


Death:

Swordsman Death

As for the other sections of the game, for the first time coding was slow this last two weeks as we got back in gear from a break but story did have a lot of work done for it.

We are pretty much at a point with the campaign now where we are confident that we can start work. The ideas for each path and how the structure of the campaign will work is just about set in stone and going forward I think the plans we made these last two weeks will lay a good foundation for the rest of the campaigns production.

As I said in the video this will be the last of the two week updates since I want to be able to do larger updates that are more polished than the current ones. So going forward updates about the development of Foldrum will be every month instead.

So that's it and see you all in one month!

Foldrum Demo 1.0 Release

Foldrum Demo 1.0 Release

News

The Demo is out! This is our first official build of Foldrum of hopefully many more. There are Windows and Android versions available for download as...

Foldrum Update #9

Foldrum Update #9

News

The demo is just around the corner and this is the last update before the demo goes live on December 22nd. Find out how the process is going in this update...

Foldrum Update #8

Foldrum Update #8

News

The first update for Foldrum after the demo announcement for December 22nd. Find out how the development of the demo is coming and if it's on target for...

Foldrum Update #7

Foldrum Update #7

News

In this Update I discuss the demo release date and the general timelines for development.

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Foldrum Demo 1.0 Windows Release

Foldrum Demo 1.0 Windows Release

Demo

This is the first demo release for Foldrum. We are going to update it as more and more on the game is done but I and the whole team think that this is...

Foldrum Demo 1.0 Android Release

Foldrum Demo 1.0 Android Release

Demo

This is the first demo release for Foldrum. We are going to update it as more and more on the game is done but I and the whole team think that this is...

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Foldrum
Platforms
Windows, Mac, iOS, Android
Creator
hereandnowlive
Engine
Unity
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Medieval
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Latest tweets from @foldrumgame

New changes are coming to Foldrum's development. Check them out here. Youtube.com #foldrum #indiedev #gamedevelopment

Jan 19 2018

👌 T.co

Jan 19 2018

THE DEMO IS OUT!!! #Foldrum #gamedevelopment #gamedev indiedb(android/Windows): Indiedb.com Our Site: Newarkstudios.net

Dec 22 2017

The demo is almost here and this is our final update before the release. #Foldrum #gamedev #indiedevT.co

Dec 15 2017

So I have been trying to get the guys reading H.P. Lovecraft since their section of the game will take a lot from h… T.co

Dec 3 2017

The eighth update for Foldrum covers the progress of the demo's development due to be released December 22nd. Youtube.com

Dec 1 2017

Thanks so much for the shoutout! T.co

Nov 19 2017

The seventh update for Foldrum's Development. In it I Make an announcement on when the core gameplay demo will be r… T.co

Nov 17 2017

Big announcement about deadlines for gameplay will be coming out soon.

Nov 2 2017

The sixth update for the development of foldrum. Youtube.com

Nov 2 2017

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