Final Vanguard is a top-down space shooter (SHMUP) currently in development by solo indie developer Heavy Pepper. Targeted for iOS and Android, production is forged on a laptop during a daily commute giving new meaning to mobile games both in development and play. As the player, you'll fight for survival piloting humanity's last push against a dark adversary. Players will enjoy skill-based character progression, challenging enemy types and epic battles spanning the solar system.

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papercoffee
papercoffee

Interesting ...What are your plans on publishing. Will it be F2P or P2W or just good old "you buy this game and then it's yours" ?

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HeavyPepper Creator
HeavyPepper

Hi Papercoffee, thanks for your comment. I'm planning on an initial release for iOS and Android platforms. The iOS version will be free to play with in-game purchases but it will not be pay to win. For Android it will likely be a premium title so pay once and its yours. With luck, after the initial mobile release it will move to other platforms likely also as a premium title but its a little early to say for sure.

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Guest
Guest

Thanks for your answer.
So it's possible that you also aim for a steam release?

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papercoffee
papercoffee

Wooops ...This guest comment was me.
Somehow I forgot to log in.

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HeavyPepper Creator
HeavyPepper

Thank you for your interest. Its early days so far but if a console version is on the horizon then Steam is a possibility at that stage.

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Final Vanguard SHMUP
Platforms
iOS, Android
Developer
Heavy Pepper Inc.
Engine
Unity
Contact
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Release date
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @heavypepper

RT @HeavyPepper: Next in the line of secondary weapons for my #shmup indie game. The cluster bomb, made in #Blender. #gameart.… T.co

Jun 25 2017

The default gun artwork is coming together with some modelling to still be completed. #indiedev #gameartT.co

Jun 25 2017

This is pretty awesome, Blender's new Principled BSDF shader which apparently handles all materials. Youtube.com #blender #b3d

Jun 22 2017

Mobile gaming sessions down 10 percent year-over-year, but revenue climbs Tcrn.ch via @techcrunch

Jun 21 2017

Working out a few SCSS kinks on the website while adding new content. Finalvanguard.com #indiedev #webdesignT.co

Jun 20 2017

Next in the line of secondary weapons for my #shmup indie game. The cluster bomb, made in #Blender. #gameart.… T.co

Jun 20 2017

Some #Blender modelling and texturing on the commute home. The next Final Vanguard secondary weapon. #indiegameT.co

Jun 19 2017

The X7 combat missile, a secondary weapon and selectable load-out in Final Vanguard. #gameart #indiegame #indiedevT.co

Jun 17 2017

Pièce de résistance, the railgun! Unlockable weapon in Final Vanguard -- mobile game. #screenshotsaturday #gameartT.co

Jun 17 2017

51% laptop battery... rendering for 26 minutes... who will win? Fight! #indiedev

Jun 13 2017

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Final Vanguard SHMUP
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