Final Vanguard is a top-down space shooter (SHMUP) currently in development by solo indie developer Heavy Pepper. Targeted for iOS and Android, production is forged on a laptop during a daily commute giving new meaning to mobile games both in development and play. As the player, you'll fight for survival piloting humanity's last push against a dark adversary. Players will enjoy skill-based character progression, challenging enemy types and epic battles spanning the solar system.

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papercoffee
papercoffee

Interesting ...What are your plans on publishing. Will it be F2P or P2W or just good old "you buy this game and then it's yours" ?

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HeavyPepper Creator
HeavyPepper

Hi Papercoffee, thanks for your comment. I'm planning on an initial release for iOS and Android platforms. The iOS version will be free to play with in-game purchases but it will not be pay to win. For Android it will likely be a premium title so pay once and its yours. With luck, after the initial mobile release it will move to other platforms likely also as a premium title but its a little early to say for sure.

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Guest
Guest

Thanks for your answer.
So it's possible that you also aim for a steam release?

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papercoffee
papercoffee

Wooops ...This guest comment was me.
Somehow I forgot to log in.

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HeavyPepper Creator
HeavyPepper

Thank you for your interest. Its early days so far but if a console version is on the horizon then Steam is a possibility at that stage.

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Final Vanguard SHMUP
Platforms
iOS, Android
Developer
Heavy Pepper Inc.
Engine
Unity
Contact
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Release date
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @heavypepper

Adventures in background assets continue. Been working on designs for sci-fi plates and panels, but it didn’t work… T.co

Dec 13 2017

RT @elonmusk: And those are just the really big ones. The Permian was especially bad, unless you were a mushroom.… T.co

Dec 12 2017

RT @PrincessRizu: PSA: The phrase "If you do what you love for a living, you'll never have to work a day in your life" is a complete… T.co

Dec 6 2017

Behind the scenes look for indiedev marketing, a tool I use to monitor my website speed and uptime. @pingdom Pingdom.com

Dec 6 2017

RT @NathieVR: What does it feel like to die in VR? Well here's your answer. #DOOMVFR T.co

Dec 2 2017

Been working on additional low-poly models. In the foreground is a sci-fi style water tower type building. #gamedevT.co

Dec 2 2017

Spent more time than I care to admit debugging a Blender to Unity issue where my single mesh without textures was i… T.co

Dec 1 2017

RT @xNormalApp: 3.19.3b released: bug fixes + partial 2018 support. As the new web is taking some extra time, we created a very simple one by now 🤓

Nov 29 2017

RT @DavidWehle: a 1000 activations of my game in Russia over 12 hours. uhhhhh T.co

Nov 29 2017

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Final Vanguard SHMUP
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