Build a city, crush your neighbours, and then... Try to convince them not to revolt against your legitimate rule.

Feudal Feud is a free diplomacy, conquest and strategy mobile game. It is a wargame lite played in real-time over a period of a few weeks. You share a map with 100 other players with whom you'll need to negotiate, ally and schemes to dominate the region.

Players you conquer become your vassals. But you'll have to convince them not to revolt if you wish to truly establish your hegemony. However, limited life expectancy means that keeping your strengths and waiting for the death of your own liege may sometime be a better course of action than openly revolting.

Noteworthy mechanics

  • Grow as much as possible in an ever-shifting player-made political landscape.
  • Players you conquer become your vassals.
  • Try to focus them on your objectives instead of fighting each other.
  • Revolt against your own liege to gain independence, or bid your time and prepare yourself for his inevitable death.
  • Unlock new buildings in your capital by controlling as much territory as possible through your vassals.
  • Unlock global talents that are carried over in every game you play.
  • Unlock city types with different objectives for your next games.
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What is Feudal Feud?

News

The beta is live!

roll-up banner

The empire is crumbling. You are the future. You are a feudal lord.

Feudal Feud is an upcoming multiplayer conquest and strategy game unique of its kind, that allows you to become a great feudal lord. As such, you’ll need to carefully manage your kingdom and expand it through conquests. But beware, controlling all the surrounding land will not be easy. You’ll need to submit other players to your authority and develop a good strategy. Each victory against an enemy’s capital will instantly transform him into a vassal who will pay you a regular tribute. You might then want to protect and help him expend to make your revenue grow.

However, watch your vassals closely, they could be waiting silently for the best time to revolt against you! If they do, you’ll have to crush their revolt and conquer them again. In Feudal Feud, players can’t be destroyed and kicked out of the map, no matter how annoyed you are against a particular scheming, backstabbing and obstinate player.

FeudalFeud ScreenShot 4

Keep track of your relations. Here you are being attacked by your western neighbour while your own vassal is stationing an army near your capital... We're still on good terms, right?


All against all, almost

When you take charge of a city, you’ll have a few weeks to carve your mark in the history of your region, an imperial province of a crumbling empire. You’ll not be alone, almost 100 lords will use ingenuity, cunning and plain ruthlessness in pursuit of domination. Anyhow, at first, you’ll need very few territories to keep growing and you’ll be able to watch quietly how the conflicts are developing between the older players.

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So much possibilities


As you become more influential, and the province’s most powerful players begin to die of old age, the shifting balance of power will give you many opportunities for conflict and profit. One day perhaps you’ll be able to unite the province under your authority. Maybe the emperor would then recognize your accomplishment and be persuaded to appoint you as governor to keep, at least officially, its sovereignty over the region... Who knows.

Stay tuned to learn about the story and the world behind the game.


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First Trailer and 2016 wrap-up

First Trailer and 2016 wrap-up

News

2016 has been an awsome year for Feudal Feud! Let'S celebrate with the very first trailer of the game.

Beta launch!

Beta launch!

News

Feudal Feud beta is live! Try what could be your favorite diplomacy & strategy game.

Shiny things

Shiny things

News

Proclaim your love for indies! "I stand for indies".

Feature: relations overlay

Feature: relations overlay

News

Looking for the enemies of your enemies has never been this easy!

Comments
GregoryTechSoft
GregoryTechSoft

Tracking...

I'm curious about how it will look on an Android phone, particularly the cheap LG model I got on a StraightTalk plan. Will the smallish screen space hamper being able to do all those things without being bogged down in management icons?

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UrubuStudio Creator
UrubuStudio

I hope to make it playable on all screen sizes. Old and new alike!
However, I would be interested in hearing your thoughts about the game and the UI on this device. You'll be able to do so in a few weeks from now, if you register through the website for the upcoming beta --> www.urubustudio.com

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GregoryTechSoft
GregoryTechSoft

Well I don't have any *specific* commentary on your UI at this point in time; but I would say it resembles graphically a type of "Risk" boardgame in an online MMO setting, plus perhaps the promise of definite RPG + RTS elements. Depends upon how player actions would be synchronized.

My statement of being concerned about "being bogged down in management icons" comes from the experience that games do incrementally evolve, whether in pre-release development or in released updates, sometimes called "feature creep", where developers like us want to add in this, then that, then another thing... (Yeah, that happens to most of us.)

Back in the day, (this is like the early '90s I think) there was this popular web-based game (in the bulletin-board system and play-by-email era) called "Hundred Years War" that oddly enough grew to be quite popular. This was the ancestor and predecessor of such games as Paradox's family-management series like Crusader Kings; in HYW a player controlled a family household in either an English or a French nation. There were several menu options (albeit text-based menu) in order to assess the status of and issue directives to one's family, fief(s), and vassals; and then to simulate the need for marriages and having children, as an element to continue one's lineage -- when the head of a family passed, one of the next generation could be the new head. I think the whole thing is still available at hyw.com; it had a decent amount of web-docs to peek at, the last time I checked. Maybe it's on archive.org already...

I'm not saying you need to duplicate all of it (it *would* be awesome for all that on a phone or tablet), but ... based on your game description I think it would add an interesting twist to the game. Look at what Paradox Interactive did with the whole concept. (I might say they got their basic ideas from HYW; their grand strategies like Crusader Kings and Victoria are glorified GUIs on top of HYW's concepts.)

Apologies if I happen to misunderstand the game concept or direction you are going in it.

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UrubuStudio Creator
UrubuStudio

I think you get what Feudal Feud is. I did not knew about Hundred Years War as precursor of the Paradox games, but there is definitely an inspiration from Crusader King in Feudal Feud. Bearing in mind that it is on mobile, much more casual, and as massively multiplayer as I feel possible.
And yeah feature creep is a dangerous beast to tame for solo dev like me... There is so much things I would like to add to this game.

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GregoryTechSoft
GregoryTechSoft

So I have registered to your forum, but it is quite sparse; the forum shows zero topics, zero posts, and a total member count of 23 as of my registration submission. As a recommendation I would give is an almost obligatory "self introduction" sub-forum, where non-game and meta-game things can be discussed, as well as others.

Give the new followers a chance to begin interacting and discussing things; I know I feel somewhat timid in starting a thread if nothing is there, but if you make some subforums and starting threads, more people may begin posting their own thoughts. The subforums and topics I would be interested in seeing are:
- Our Community: Introductions/Welcomes, Forum Rules and Terms, Farewells;
- Game Discussion: Developer Announcements, User Feedback;
- Off-Topic/Personal: (anything random/not connected to Feudal Feud);
and more. If your are a member of any phpBB forums yourself, take as a template some of the naming of their forums and subforms, adapted to Feudal Feud.

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GregoryTechSoft
GregoryTechSoft

Aha, found the link I once had seen, if anyone should want it. It contains pretty much everything about the original Hundred Years War webgame; it's freely accessible, and fairly comprehensive for all the in-game mechanics.

(I will note the web address is now under hundredyearswar.com instead of the simpler hyw.com it once was; and some links on a subpage or two cannot autocomplete the old address to the new, but it's easy enough to type out in the address bar. I hope some of this is of interest if not useful; it is to me...!)

Hundredyearswar.com

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IsThatMithril
IsThatMithril

Looks like a pretty good game. And what is Grand strategy?

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UrubuStudio Creator
UrubuStudio

Thanks! I hope you'll find it fun!

Grand Strategy is long term military strategy at the political level (trying to contain and isolate the Soviet Union is a Grand Strategy).

Feudal Feud is a Grand Strategy game because combat is simplified and the game is played on a large map. HOW you attack another player is a thing. But WHO and WHY you attack someone is the main thing in this game.

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Feudal Feud
Platforms
Web, iOS, Android
Developer
Urubu Studio
Engine
Unity
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Feudalfeud.com
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Latest tweets from @urubustudio

RT @toucharcade: In the wargame Feudal Feud, you'll get to turn other players into your vassals, but they might revolt T.co @TLaz99

Feb 15 2017

'Feudal Feud' Is a Promising Multiplayer Diplomacy/Conquest Game Toucharcade.com

Feb 15 2017

RT @slidedb: Congratulations to Feudal Feud our editors pick for Best Upcoming Slidedb.com @urubustudio

Feb 15 2017

RT @GamePlaySpace: Announcing the DemoNight lineup! Which games are you looking forward to seeing live on stage? Gameplayspace.com

Jan 18 2017

Feudal Feud first trailer! Join the beta of this diplomacy & strategy game Youtube.com #indiedev #indiegame #gamedev #FeudalFeud

Dec 15 2016

RT @Thibni_Official: Youtube.com @FeudalFeud Just got it's #first #trailer ! Show some #Support !

Dec 15 2016

RT @patrickthellend: Belle entrevue avec @UrubuStudio en ce qui concerne le mélange de connaissances historiques et game design! À écout… T.co

Dec 12 2016

RT @GeekSoundFCTY: Urubu Studio is here too! Live from @MIGS__! @UrubuStudio @FeudalFeud #indiedev #indiegame #gamedev #MTL #FeudalFeud T.co

Nov 13 2016

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