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Episicava is An action/adventure visual novel that focuses on the theme of war. It is being programmed with the Ren'py engine and has an estimated playtime of 30-50 hours.

SUMMARY;

The history of the world is re-written by an assimilation of a high density radiation mass into the human DNA. Humans develop ‘abilities’ and separate to form different races on different continents.
Arin Arlento returns home one day from training to find his race slaughtered by the northmanni and his childhood friend Aria abducted.
Arin swears revenge on the northmanni and flees to their continent and remains in hiding.
After spending years in hiding, biding his time he finally carries out his master plan.
The plan to wage war against every human being on the planet

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Episicava Update 1

News 5 comments

So i'm assuming that we all know what a visual novel is. Some people call it a game, some call it interactive storytelling.. but i call it my passion. So after being a passionate Visual novel reader for years i finally decided to take that big leap and create my own, Hence the birth of Episicava.

User Posted Image

The main theme is war. But not the kind that features two armies of equal force fighting in grandeur and bravery.

This story is about how one man takes on the whole world for the sake of revenge and for a girl. well technically not one man since his posse of troubled combat capable heroines are accompanying him.

User Posted Image


Our proud and pragmatic protagonist Arin Arlento loses everything in a slaughter of his people 5 years prior to the story and changes from a happy-go-lucky kid who loved everything to a cold hearted killer who functions on hatred and logic.

Then we have our main antagonist Panama Kato, who is a very intelligent, very brutal killer who stops at nothing to make Arin's life a living hell.

Kato

The project is still in it's early stages but we have some new artwork done courtesy of Leon flores and Sergey Savvin.

Here they are:

The finished look of our GUI;

GUI 1

The School hallways;

Hallway day

hallway evening

Hallway night

The forest pathways;

forest pathway day

forest pathway night

The forest itself;

Forest Day

And the dockyard where Arin's ship is docked;

docks 1

Docks night

Those are the various backgrounds that have been completed so far. For the related Character designs so far we have:

Alacria- A typical tsundere ‘spoiled brat’ who grew up in luxury but desires to live like a normal person. She struggles with oppression by her peers and cannot fit in anywhere. She's the daughter of the tonitrui representative in the world council. She takes a liking to Arin’s driven personality and decides to follow him to be free of her own social hardships.

Alacria


And this is Alacria when she's in her battle attire;

Alacria BM

She, like Arin, has the power to manipulate Electricity and add it to her guns to create mini 'rail shots' that are bullets with the power of a full rail gun shot's explosive capacity.

Then we have Aniam, A very serious natured woman who is slightly older than all the other characters. She was born into a poor family in the excendente society and had to go through many hardships and trials before she was able to attain the position of candidate to succeed the ‘mantse’, the current representative in the world council.

Aniam


More designs are being thrown out by our super artists weekly, so expect to see more images of characters in our next article!

Well then i have more than three surprises in the story for you. Just make sure to bow down to me in reverence once you read it.

Here's the specifics on the progress of Episicava for you:

Progress:
story- 1) prologue- 100% (will be used for demo)
2)part 1- { common route 100%, Alacria's route 0%}
3)part 2- {common route 100%, Aniam's route 0%}
4)part 3 - {common route 100%,Luxia's route 0%}
5)part 4- {common route 10%,Salia's route 0%}
6)part 5- {Aria 0%}

art-
1) sprites - 0%
2) bgs - 10%
3) cgs - 0%
4) GUI- 100%

music- 5%

programming - 25% (100% of demo)

Though the programming for the demo is done it was scripted using place holders so we're still waiting for our capable artists to produce their valued art for us.

You can check out our facebook page, Tumblr, Deviantart and VNDB page for more detailed information.

Thanks for reading this short (wasn't it kinda long?) Article on Episicava's progress and if you like what you've seen so far you can support us on our patreon.

Thank You!

Episicava update 2

Episicava update 2

News 1 comment

A short (probably long) update on the progress of Episicava.

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Episicava
Platforms
Windows, Android
Developer & Publisher
Epic Works
Engine
Ren'py
Contact
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Release date
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Genre
Visual Novel
Theme
Anime
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @episicava1

RT @TopHatStudiosEN: Not all enemies want to fight in Karmasutra. You may come across some wandering around in peace. You wouldn't want… T.co

13hours ago

Our newest design is in and it's for our best maid, Cheshire! T.co

22hours ago

We're working with @TopHatStudiosEN as well to produce Episicava! We've received a lot of support from them to this endeavor!

Jan 14 2017

Arin is not impressed by hooligans. T.co

Jan 13 2017

Best of luck! T.co

Jan 12 2017

Kato takes great pleasure in defeating Arin in battle. T.co

Jan 12 2017

Episicava Kimochi Trailer 1: Youtu.be via @YouTube

Jan 11 2017

Kairi is soft and should not be mistreated. T.co

Jan 10 2017

Go follow our studio's new Instagram account! The username is epicworks_studio! #instagram

Jan 8 2017

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