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Duck n' Dodge! is a papercraft platformer inspired by arcade classics like Frogger. Race through trap-filled areas dodging crocodiles at day and night, coupled with colorful visuals and a unique sense of humor. Duck n' Dodge offers welcoming yet challenging gameplay to satisfy casual players arcade veterans of the genre. We make constant updates, so make sure to check back in. If you are a YouTuber or Twitch streamer, you are free to upload and monetize gameplay of Duck n' Dodge, if you wish. We do not issue claims or strikes due to users monetizing videos. Duck n' Dodge was previously known as Just Duck It.

Post news Report RSS The Reward Update - Change log

New character, new biome, tons of rewards. So many features we can't list them all.

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The Reward update fixed


Changes:
- Added a reward system to the game that gives players unlocks after playing for some time
- These rewards will be given to the player after they die, or if you look at the unlock screen, you can see which one is next
- Changed Time Challenge to Challenge Mode
- More than one challenge is now avaliable with more to be added later
- Added a desert biome with a special trap sinkholes
- sinkholes catch the player if they stand on them for too long and you must hop a lot to get out
- Challenge mode, level designer, and the tundra and desert biomes have been added as timed unlocks
- Powerups are now unlocked via the timed rewards as well
- When a powerup spawns and you have more than one equipped, it will lean towards spawning the others rather than the same one over and over
- Added a small light to the characters in the unlock screen in case the sun is facing away from them
- Added a new cat character Tiffany
- Implimented a new saving system into the game that's more secure
- Added a few secret doodads to the tundra and desert
- Added a few new animations to the UI
- Renamed challenge levels from just 1 through 4 to 1-4, 2-4, 3-4, etc, so you know how many total levels there are
- Increased the brightness of the spinning blade texture so it's easier to see at night
- The Level Designer now takes level size into account when generating a level
- Launchers now shoot slower on easier difficulties

Fixes:
- Fixed an issue where the UI in the powerup menu wouldn't properly update the current loadout
- The loadout icons are no longer buttons
- Fixed a bug where you could change powerups before spawning, but it didn't change the powerups already spawned
- Fixed the retry powerup so it properly works
- Fixed the PacDuck powerup so the enemies don't retain their scared status
- Made game sounds stop when the menus pop up so they wouldn't be annoying
- Fixed a problem where you could double click start and start the game with the menu still open
- Level Designer had a bug where it would skip a row and mess up longs if you edited a levl size with the add/delete buttons
- Fixed a graphics glitch where if you were chopped in half, your top half couldn't splash
- Fixed a bug where you could die, go to the main menu, respawn, and still be dead
- Fixed swapping skins disabling the button until you re-entered the menu
- Fixed a problem if you were killed by a launcher at point blank, the game wouldn't end
- A little error with the lives counter in challenge mode from displaying wrong

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