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A minimalist puzzle game with fully procedurally generated levels and visuals with infinite replay value for mobiles, computers and consoles.

Supports sharing levels between different platforms, so you can challenge friends with just a tweeted link to a match for the best time and least moves. There's also a more casual "3-star" Puzzle Mode with levels designed as individual challenges, and Time Attack and Endless Mode for playing increasingly difficult procedurally generated puzzles against the clock or just for the highest possible score.

Tease your brain with a unique combination of algorithmic art and infinitely varying yet always solvable puzzles with simplified geometric beauty. Open up the origami-like nature of shapes and create harmony in equality.

Developed by two members of the demoscene tradition of digital artists and an indie game developer, sharing between the three many years of industry expertise while taking no compromises in form and function.

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Time Attack prototype screenshotsTime Attack prototype screenshotsTime Attack prototype screenshotsTime Attack prototype screenshots

After more than six months of long days, sleepless nights, honing, tweaking, testing, testing and more testing, our first game, Division Cell, has finally launched on both Android and iOS. 140 levels and infinite replay value in two procedural game modes await you on both phones and tablets...


Division Cell launcing on 2nd of December! - Launch trailer!

Division Cell launcing on 2nd of December! - Launch trailer!

News

After six months of hard work the puzzling Division Cell is finally ready to be shown off in our release trailer for the multiplatform mobile and web...

Indiecade 2013 trailer for Division Cell

Indiecade 2013 trailer for Division Cell

News

Indiecade 2013 trailer for Division Cell released. This video shows off all the improvements and features for the game we've been hard at work at for...

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