Orbiting a planet somewhere deep in space, hangs a derelict cargo ship. Emergency power on. The corridors, the halls, and rooms, all empty... Lifeless,.. adrift. Below, countless alien insects, Dross, sleep near the fading power of the system core. Endlessly growing, hatching, consuming...
We are War Dogs. Hired to kill all things alien. Eradicate the Dross. Reclaim this derelict ship back to the powers that be. Now, we fly to breach the hull. To claim our footing before the assault.
Next, we fight. Spearheading the formation, you, and your team of five loyal soldiers stand ready to listen to your every command. To fight, and to die, for you...

In Dereliction, control a squad of soldiers to take back a space ship from an alien infestation

Walking Gif

Dereliction is a squad-based real-time strategy game, requiring a sophisticated mobile defence strategy for objective success.

Loadout Evolution

The objective of the game is to get your soldiers from one side of the derelict space-ship to the other, moving from one airlock to the next. There you rest, refuel, reload and prepare to meet your opponents in the next level.

Screen Shot for IndieDB

Play the role of the Commander. Reclaim the Derelict. Rescue survivors. Eradicate the Dross.


Storm the ship, recover the command center, return power to the ship!
Kill anything that gets in your way!


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Hello Everyone!

We are back with another article about the progress so far on Dereliction.

So we are almost done Dereliction. We are completing things at a rapid pace and so far its coming along nicely! There’s a few things that need a look at. a few things that still need work.

So as we count down the days till its all done, lets go over a few things:

Tutorial is done, almost

The tutorial has five parts. Each part covers a mechanic of the game and reinforces another the level after. This is where a larger chunk of the story is so i won’t go into detail. But I was able to make something special out of a tutorial. which by definition are usually boring.

I also don’t really want to hold the player's hand through the process, but there's so much to cover that we will probably need a second, advanced, tutorial covering later game weapons and gear. which aren't unlocked till later.

Puzzle stuff

Combat is done, almost

The soldiers are running, gunning, aiming and shooting. all the weapons.

We still need to implement the grenades and turrets; the gear. These are game changers and will require a lot of balancing to get them right. But I am confident that It is possible, and will turn out great!


Controls are done, almost

For however long its been, the controls have been the same. In theory, perfect. In practice, confusing. See, i was approaching it from an RTS stance, where i should've been approaching it from a RTT stance. We were having trouble selecting the soldiers for example. So after a fair bit of thought we’ve decided to just not have the soldiers need to be selected. I know, crazy!

So now, either all or none are selected. depends on how you look at it. the controls play as if you have little tokens for the guys. and you move those around and the appropriate character follows. In theory this is easier, yet doesn’t dumb down the controls or limit the player in any way.

Minimap 3

Story is done, almost

‘Herald’ class RASSARA of the outer colonies is carrying back with it a huge amount of Dross. Dross spores usually don’t eat metallic objects. But now they do. Turning the hull into a heaving biomass mixed with metal and bones. The air inside is damp and probably smells terrible. The Dross crawl around the ship, managing their colony. Recently the reactor has been idle, and the ship has slowly cooled down, and with it, the production of new bugs.

Where did they come from? Why are we here? Why don’t we nuke it from space? It is not your job to ask questions. Your mission: get to the command centre, return power to the ship. Return control of the ship to the powers that be.

Female soldier

So as you see, we are almost done!

For those who are in the beta, look in your emails soon as we will have sent you something!

We plan, if everything with the first round of testing goes well, to open it up to more testers and hopefully squash any bugs we haven’t found yet.

Thank you again everyone for your help and support through the production of the game! We hope it's been as exciting for you as it has been for us making it.

Please vote for us for Indie Game of the Year!

We are working hard to make the best game we can, for you!

Shutte in game

Dereliction - Another needed update!

Dereliction - Another needed update!

News 2 comments

So I decided to write a lot more. There is a lot more to discuss. So lets get started! In here Ill go over some ideas Ive been working with, As well as...

Dereliction - A much needed update!

Dereliction - A much needed update!

News 5 comments

Hello again everyone! It is about time for another update. However, what I want to talk about, I am not able to. So I will instead talk about whats new...

Dereliction: Featured on TouchArcade & AlphaBetaGamer

Dereliction: Featured on TouchArcade & AlphaBetaGamer


Dereliction recently got some publicity on some news sites! Lets celebrate and talk a little about what they said.

Dereliction: Mini-maps, mini-guns, mega update!

Dereliction: Mini-maps, mini-guns, mega update!


Hello everyone! Huge update today! two new videos and a lot of content! As the title says it's a mega update. With miniguns. And mini-Maps...

Comments  (0 - 10 of 20)
Team_Derelict Creator

Still working hard

Reply Good karma+1 vote
Team_Derelict Creator

Hello Everyone!

Dereliction needs your help! We are currently reaching out to the community in order to find players who would like to test on one of several platforms.
We plan on releasing the beta throughout all of September.

We will be closing the registration by 08/19/2017 at 12:00AM CT, so don’t miss your chance to take part in the beta

Sign up here:

Dereliction Key Features

*over 250 enemy Dross onscreen at once
*Tonnes of awesome weapons, each with its own style
*Powerful, wicked Ai system driving the Dross
*Each play of a level will be different, requiring quick decisions
*Fast paced, real time gameplay. With the power to slow down time.
*Many different levels to explore
*Advanced tactics for the hardcore
*Simple to learn, brutal to master. It will keep players on the edge of their seats.

Dereliction IndieDB:

Dereliction Twitter:

Dereliction Youtube:

Storm the ship, recover the command center, return power to the ship!
Kill anything that gets in your way! You must reclaim the derelict!

Reply Good karma+1 vote

Your ship looks VERY simmilar to the USG Ishimura from the original Dead Space.

Reply Good karma Bad karma+1 vote
Team_Derelict Creator

which is an awesome game and a cool ship, its got those skeleton looking ribs.

So thanks I was aiming to make something cool! its much better than the older attempts, best one so far!

Reply Good karma+1 vote

oooh! this is like alien shooter then?

Reply Good karma Bad karma+3 votes
Team_Derelict Creator

I just checked out Alien shooter :D Pretty cool

My game is different tho, which is also cool

Reply Good karma+2 votes

I must say, this looks amazing.

Reply Good karma Bad karma+4 votes
Team_Derelict Creator

:D thank you so much

Reply Good karma+3 votes
Team_Derelict Creator

Thanks to everyone who is playing, testing and reviewing the game. We know theres a lot left to do, and we thank you for your patience!

Reply Good karma+3 votes

I would be happy to try it out on iPad 3 and give you some feedback. PM me, let me know.

Reply Good karma Bad karma+4 votes
Team_Derelict Creator

of course!

Reply Good karma+5 votes
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