Demo updated to 0.1.1. (The previous demo is considered 0.1.0.)
Stage 1 balance changes.
- Rearrange enemies to address difficulty spikes (but increase their speed to keep combat exciting)
- Give bombs on player spawn and respawn
Minor visual improvements.
Glowing demonization effect
Impact particle effects
Radial meters for player team's power levels
Internal restructuring to improve workflow and code organization. Enemies can be controlled almost entirely in Tiled editor by setting properties, and almost all duplicate enemy code is eliminated.
Retired the prototype stage, which is not representative of any of the planned stages, and whose assets are not set up for making a fully-polished stage anyway.