• Register

Deadbuild is a RTS Tower Defense game.
Made with C# XNA 4.0

You need Microsoft Framework 4.0 and Xna Redistributable 4.0, and also an unpacking tool such as 7zip or WinRAR.

Your objective is to defend your village against waves of zombies.
They spawn at night so you have time to gather resources and build defenses at day.
And when the night comes you can micro your hero and try to keep your village protected from enemies.

The idea of the game is to mix together the best sides of Tower Defense and RTS.
Some of the zombies walk on road, while others take the shortest path to your headquarters.
Some of the undead even fly, attacking anything that moves!

Only towers and your hero can attack enemies.
Towers are upgraded by training mages and warriors and putting them to towers.
You can also research different technologies from buildings to help you defend against horde of zombies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Deadbuild 1.1.4 - Dangerous Night & Exploring!

Hello again! It has been over 2 months since last update, but here it is again a new update!
This update has 2 new big things; Scarier night and more rewarding exploring!
If you have any ideas what you would like to see, please tell me!

New Features

Gameplay
I wanted to make the exploring of the map more rewarding. In the old version you pretty much just scouted the proximity of your base. But now there are Neutral monster and Chests scattered around the map, so it's much more rewarding to scout. From a chest you get +100 random resouces and it's usefull to kill the Neutral monsters, otherwise they are going to kill villagers who go too near them.


Treasure +100 Random resource & Neutral monster

Other big thing is that the monsters who don't walk along the road have a chance to start aggroing and attacking player villagers or hero. In the old version there was only 2 monsters that could attack to villagers now almost every monster have chance to be aggressive. That makes the night much more scarier like it's supposed to be.


A monster aggroing to villager

Buildings
I added a new building Medical Tent, because now villagers and hero will take a much more damage, so I wanted to add a way to be able to heal them. Medical tent can heal only 1 unit per time, just bring your unit close to the tent and it will automatically start healing.
Cost: Rock 75 Wood 75


Medical tent

Cosmetic Changes
As you may noticed in the previous gif there was a new villager skin: female villager!


Femal villager sprite

Particle engine was also improved, now the blood does not anymore just dissapear it fades nicely to the ground. Also I updated some particle effects to look little more better!
Read the full change list below

Fixed & Changed
New Features
- Monsters who don't walk on road have possibility to start aggroing to villagers who are close enough!! Makes night a lot more scarier!
- Neutral monsters, possibility to spawn on random map with random stats.
- On random map there is now a possibility to spawn a chest that contains +100 random resources.
- Building Medical tent: Heals nearby allied unit


General Improvements

- Particle Engine: Color transition updated!
- Now for example blood does not just "blink" away, it fades nicely to the ground
- When closing buildmenu it now resets the building "memory"
- Improved enemy waves in campaing
- Heroes have now more hp, since enemies are now more aggresive
- Added option to change camera speed

Cosmetic
- There are now also female villagers!
- Villagers with carts now show team colors and not just white
- Enhanced and added more particle effects
- Hero grave now reacts to the day/night lighting

Bugs
- When ressing Athena there was no particle effect
- You can't anymore select nature and monsters at the same time and bug out the ui
- All heroes stats were scaling from Gimar level, now correctly from their own level
- When garrisoned in Villager tower a move order won't bug them out

In the NEXT update likely to be in:
- New Campaing a longer day/night cycle to have more traditional TD feeling and to have more time to plan defences.
- New enemies
- New towers
- New food sources (farms,animals, fishing)?

Enjoy db!

Deadbuild 1.1.3 - New Buildings & Gameplay improvements

Deadbuild 1.1.3 - New Buildings & Gameplay improvements

News 5 comments

Deadbuild - 1.1.3 update features: New buildings, Gameplay improvements and much more...

Deadbuild 1.1.2 - Heroes & Researches

Deadbuild 1.1.2 - Heroes & Researches

News

Deadbuild 1.1.2 is a BIG hero updated! Featuring: Hero Levels,Abilities, New Heroine, Random map generation, enchanced tutorial and more...

Deadbuild 1.1.1 - Tutorial !

Deadbuild 1.1.1 - Tutorial !

News

New patch has a new playable tutorial, changes to make gameplay more smoother, bug fixes and more...

Deadbuild 1.1.0 - Random map survival

Deadbuild 1.1.0 - Random map survival

News

This is the biggest update on Deadbuild since it launch on Desura! New gamemode Random map survival, a lot of new features and more...

RSS Files
Deadbuild 1.1.4

Deadbuild 1.1.4

Full Version 1 comment

Deadbuild is a RTS Tower Defence game. Made with C# XNA 4.0 It is currently in a version 1.1.4 Only for windows and you need microsoft framework 4.0 and...

Deadbuild 1.1.3

Deadbuild 1.1.3

Full Version

Deadbuild is a RTS Tower Defence game. Made with C# XNA 4.0 It is currently in a version 1.1.3 Only for windows and you need microsoft framework 4.0 and...

Deadbuild 1.1.2 - Full

Deadbuild 1.1.2 - Full

Full Version 1 comment

Deadbuild is a RTS Tower Defence game. Made with C# XNA 4.0 It is currently in a version 1.1.2 Only for windows and you need microsoft framework 4.0 and...

Deadbuild 1.1.1 Full

Deadbuild 1.1.1 Full

Full Version

Deadbuild is a RTS Tower Defence game. Made with C# XNA 4.0 It is currently in a version 1.1.0 Only for windows and you need microsoft framework 4.0 and...

Deadbuild 1.1.0 Full

Deadbuild 1.1.0 Full

Full Version

Deadbuild is a RTS Tower Defence game. Made with C# XNA 4.0 It is currently in a version 1.1.0 Only for windows and you need microsoft framework 4.0 and...

Deadbuild 1.0.6 Full

Deadbuild 1.0.6 Full

Full Version

Deadbuild is a RTS Tower Defence game. Made with C# XNA 4.0 It is currently in a version 1.0.6. Only for windows and you need microsoft framework 4.0...

Post comment Comments  (0 - 10 of 57)
SangoProductions21
SangoProductions21 - - 25 comments

So many potentially good games. I might not get to review them all, let alone actually getting to make videos of my reviews on my channel... That'd be disappointing.

Reply Good karma Bad karma+1 vote
Tameius
Tameius - - 117 comments

To Kassu: You are dumb putting your character in the wave of zombies! JUST BECUASE UNLIMITED HEALTH! DOES NOT MEAN THAT THE BOSS ZOMBIE WILL KILL YOU!

Reply Good karma Bad karma0 votes
kassu27 Creator
kassu27 - - 39 comments

I know I'm dumb, propably because I have no idea what you are trying to say? And I'm pretty sure none of them has unlimited health that would be just silly :P

Reply Good karma+4 votes
Peptidase
Peptidase - - 4 comments

make new researches? does that make sense?

Reply Good karma Bad karma+3 votes
fordbehne
fordbehne - - 3 comments

I made three whole researches!

Reply Good karma Bad karma+1 vote
Rift_Fuze
Rift_Fuze - - 279 comments

Is this possible to mod?
Like let's say change the setting to modern settings?

Reply Good karma Bad karma+4 votes
ColdWar125
ColdWar125 - - 11 comments

Hey I tried the full screen setting and it still doesn't fit my screen please help

Reply Good karma Bad karma+3 votes
Samupo
Samupo - - 7 comments

Game looks good, but I can't play it. Window size is too big for my screen (1366 x 768). An option to change window size would be appreciated, just saying.

Reply Good karma Bad karma+4 votes
kassu27 Creator
kassu27 - - 39 comments

Have you tried from options fullscreen: Yes. It should fit just perfectly.

Reply Good karma+3 votes
dexmark5
dexmark5 - - 33 comments

it looks funey game to play

Reply Good karma Bad karma+5 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @kassu27

Its that time of year again #Hacktoberfest T.co

Dec 17 2019

RT @unity3d: We have a new batch of #VisualEffectGraph examples for you to pick apart! Get Magic Lamp, AR Radar and Voxelized Te… T.co

Feb 7 2019

RT @LukasStefanko: Would you trust your own code? T.co

Jan 2 2019

Yay got my #Hacktoberfest shirt @digitalocean see you next year again. T.co

Dec 20 2018

RT @JyriKilpelainen: @unity3d A playlist of videos with #Unity3D performance tips and best practices: Youtube.com #unitytips #gamedev #indiedev

Jan 30 2018

#Hacktoberfest woo got my shirt T.co

Dec 29 2017

Use Github.com to analyze #Unity3D C# code to detect common problems & hidden rules about performance #unitytips @vad710

Oct 17 2017

RT @CPriestman: I want to write about Rain World so much. Its world and ecosystem fascinate me T.co

Mar 9 2017

Check out the top reasons to use @Bitbucket as a #Gamedev #indiedev Bit.ly #BitbucketTrends

Feb 6 2017