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The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.

Description

With this project you can make your own Crazyball levels! All the source code is exposed so you can learn how the game works and it comes with a guide that elaborates on all the tools available to you for level making and how to do it properly.

Preview
Unity3D Full Project/Source Code/Guide
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dilmervst
dilmervst

Hey man this is awesome, I recently launched a new community for game developers and software developers in general. Is similar to the asset store by focus in code / art in general.

Let me know if you're interested Cleansourcecode.com

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