CLARK is a grid-based 3D puzzle adventure game for mobile devices. It combines complex spatial puzzles with arcade style action and an adventurous storyline.
Story: Our Hero, Clark #37, is a simple, hard-working maintenance robot, living in a decaying nuclear missile factory on Mars. Ever since the old supercomputer FATHER has disappeared, the rest of the factory has fallen into utter chaos. The discovery that diesel has thrilling effects on robotic circuits, lead to a fierce shift in priorities: Every robot has since been focussed on drinking instead of working. Everyone except Clark. So when a new supercomputer enters the stage to disarm and dismantle this doomsday device of a factory, Clark is the one to save the facility from destruction. He has to rescue his fellow robots and of course his new friend, the lovely atomic bomb, Clara.
Release: CLARK is developed using the Unity game engine. We plan to release CLARK on smartphones and tablets (iOS/ Android) aswell as the OUYA. Ports for Windows and MaOS are also planned. CLARK's release is scheduled for summer 2013.
the first images just got in. Our friend Linus was in Los Angeles during the E3 and managed to sneak in a couple of hours at OUYA's parking lot occupation party, short: OUYA park. There he presented CLARK, talked to gamers (see image ->) aswell as the guys and gals working on the kickstarted android console that will go into retail later this month.
CLARK was featured on a couple of pretty big banners all over the place and from what we hear from Linus, the feedback from the OUYA team and those who gave it a try and played it at one of the bis screens there was very positive.
So, after we feared that CLARK would not be shown at all (the was a bit of a communication issue with the OUYA team; one can imagine that they were all pretty stressed out because of the E3) it all turned out to be fine.
Well, ... we could have thought of printing some flyers though ...