Chili Charger is a puzzle game about chilies, cats and happiness. A connect-the-hexagon-tiles style puzzle. Connect water, light and fertilizer to Chuck's chilies and make them grow! Power water pumps and fertilizer dispensers before you can use them. Fight against a nasty chili haze that will limit your initial view of the garden.

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Chili Charger play modes

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Most technical feedback I received (and I complained about that myself!) was the tile turning mechanic. Kianga came up with the idea to make tiles turn into different directions depending on where you tapped. That works quite well, if you're on a large phone. On a 4-inch display or if your cat is playing, not so good.

Chili Charger tile turning example

But if you play a while it feels much more interesting than having the tile turn into one direction only. The later levels even make it somewhat mandatory to carefully plan your next steps or you might zap a chili. The alternative is having to tap the tiles 5 times if you want to turn it only 60° into one direction. Main issue is, how do you get players to try it out instead of raging that the tiles have a life of their own? Probably not by forcing them to accept one way (remember: I know what's fun!).

Chili Charger switch turn tiles both directions Chili Charger switch turn tiles clockwise only

So for the final release we added a button to the interface that toggles between two modes and defaults to both directions. Give the default a try though, it makes the puzzles much more interesting and will feel naturally after a while. It's also the only way to beat the challenge modes where you need to avoid needles turning of the tiles.

Chili Charger game interface

Speaking of the challenge mode. That's what the star icon is for. Each level has a minimum number of turns it can be solved in. If you stay below or at that number you'll get the star icon on the level chooser screen. I found it interesting that many players where quite fixed onto the star where I only added it as an optional mechanic for the most dedicated. The 50 tile levels should be very hard to achieve the star, short of almost impossible combined with the chili haze. But it's called challenge mode for a reason!

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Chili Charger
Platforms
Android
Creator
kizasnowy
Engine
Custom
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Homepage
Kiza.eu
Release date
Game watch
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @kizaboom

A closer look at the two different play modes and how they interact with the mechanics in Chili Charger. Kiza.eu

Nov 13 2017

We also have a lovely Chili Charger trailer @Kianga created! Youtube.com

Nov 8 2017

Chili Charger release. Finally! Kiza.eu

Nov 6 2017

Chili Charger is now almost complete. Kiza.eu for it's website. There is a beta test too!

Oct 13 2017

Added a connecting level between 1 and 2. Kiza.eu

Jul 17 2017

New game: Chili Charger. Teaser page at Kiza.eu

Jul 2 2017

Some of the first assets for the Valley of Madness are finished. Meet the unsuspicious butterfly and happy cloud! Kiza.eu

Jun 5 2017

So, here is the teaser for Harry Dies! Youtube.com Playable at Kiza.eu

May 22 2017

Looks like I now have twitter. Another chapter in Kiza vs social media!

May 18 2017

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