• Register

Chesslike.net - play in any modern browser (mobile, tablet, desktop, console)

Chesslike is a chess-based dungeon crawler. There are a series of one-room levels interrupted by larger, multi-room castles. Each regular level has one of two goals: "Reach the Exit", or "Defeat all Enemies". In the castle levels the goal is to search the castle to find the King piece, Then capture it. Along the way the player will encounter swords and shields to upgrade their pieces, traverse levels with warp tiles and locked doors, and expand the party by summoning captured enemies.

When a user registers for an account they gain access to the Level Editor. Using this tool anyone can create new puzzle levels for all to enjoy. The levels are immediately playable on chesslike.net.

The game is fully playable online today. Eventually, with some more fine tuning, polish, and a boat load more content, I will export the game to the App Stores using some Web App to Mobile wrapper. I plan to release on iOS, Android, Windows Phone 8, and many more if interest is high.

  • Chess-based dungeon crawler/puzzles
  • Pick up swords and shields to upgrade your piece.
  • Keys, Locked Doors, Warp tiles, Maps.
  • Pawns move and kill in four directions, but will only kill diagonally.
  • Registering will save your progress and allow use of the Level Editor.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

We had a great weekend full of press speakign about the game and gearing up some excitement for the mobile release. Well just a few short days after that, we've released on Android. Here you go:

Play.google.com

We've been playing around with both CocoonJS and Adobe's PhoneGap, but decided ultimately to go with CocoonJS. It seems to have worked just fine for releasing the APK to the store. There are some minor usability issues, but with CocoonJS, we are able to make some updates to the app without the user needing to download a new version of the app from Google. This will help us tremendously to smooth out some of the usability issues that have become more apparent with a larger audience.

The plan is to get the usability working fairly well here on Android, and then push the latest build out to iOS this weekend, or early next week. At that point, we will make another large marketing/pr push to the outlets, and hopefully get another big hugs from the internet.


Once that phase is complete, we will be moving into the rewards phase, where we are going to continue to make rapid iterations and updates to help polish and smooth out the game, while adding the unlockable new levels, castles and themes as we reach the download goals.

SO far we have 5 goals at various amounts of downloads will equal new content for the game that will be distributed via free update to all users who have bought the game. Those goals first the first phase are:

500 Downloads = New Level Pack
1500 Downloads = New Castle and Theme
2500 Downloads = New Level Pack, Castle, and a Theme
5000 Downloads = Offline play
8000 Downloads = More Goals!

We want to keep expanding this game, and keep growing the community, and this is how we will do it. If you like the game and want more content, tell your friends, get them to play it and download it. You can both use the online level editor to make new levels until we release new content as well. When all the goals have been reached, we will set new ones, with new exciting features, levels, and mechanics. Some of things we're thinking about for updates: King knights pawns(distributes swords), Capture the Princess Mode(capture the flag, new chess piece type), and maybe someday when we have about a million downloads, we want to build online multiplayer. I hope to see you there!

PS - Russia loves our game! And we love Russia! We will be leading the translation efforts with the RU region. Cheers!

Packaging HTML Web App as a Mobile App Using Ludei CocoonJS vs Adobe PhoneGap

Packaging HTML Web App as a Mobile App Using Ludei CocoonJS vs Adobe PhoneGap

News

Chesslike is a game built on the web first with with browser technology: HTML5, CSS3, and Javascript on the client side, with PHP and MySQL on the server...

Indie Youtube Influencers for Indie Games

Indie Youtube Influencers for Indie Games

News

Yesterday Chesslike was featured in its second indie game showcase video by a dedicated indie review youtube channel. The first one, I had submitted the...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @mooreinteractiv

Preparing for the Demo Release! Streamlabs.com Store.steampowered.com #gamedev #indiegame #chess #rpgT.co

Jun 25 2023

Preparing for the Demo Release! Streamlabs.com

Jun 19 2023

Playing Fortnite with my son! He's better than me, but we still Victory Royale sometimes. Streamlabs.com

May 28 2023

Preparing for the Demo Release! Streamlabs.com #indiegames #chess #rpg #openworld #pixelart #strategyT.co

May 28 2023

Playing Minecraft with my 6yo son. I've never beat the game, so we're working on it together! Twitch.tv

May 12 2023

[Testing] Super Chesslike Adventure - Demo Development Twitch.tv

May 11 2023

Fan Favorites come out in the after market. #Lorcana T.co

May 9 2023