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Catequesis is a survival horror game based on 90's RPGs gameplay, with a really strong and immersive story & a 8 bit graphic style. This game will be released for Android, PC, Mac & Linux.

Daniel helps his girlfriend to save her father's life making a strange religious ritual with his blood, but something goes wrong and the entire building is taken over by a grotesque creature coming from beyond. Daniel will have to solve all the mysteries hidden in this old place to defeat the evil forces and take back his girlfriend... but not everything is as it seems.

  • Walk around + Candles
  • Catequesis zombie
  • Red Zone
  • Red Zone
  • Boris & Julie
  • Isabel in his garden
Blog RSS Feed Report abuse Latest News: Walk around with me, creature.

2 comments by babeco on Sep 10th, 2014

Catequesis zombie

Hello papitos! Here some news about Survival Horror Story: Catequesis.

We've been working for two years on Catequesis… and yeah we will continue creating this amazing world brick by brick. For now, we want to show you a pre-alpha walk around where you can taste the lighting and some features like pushing or place candles.

At this time we are working hard in the battle system, an action based combat with melee and range weapons. Also we are drawing the cutscenes that will bring a special touch to Catequesis.

If you want to be updated please follow us on our new twitter: @baroquedecay

Post comment Comments  (0 - 10 of 63)
Guest Nov 23 2014, 8:25am says:

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yangkee101 Sep 11 2014, 1:28am says:

That's a very interesting title! Definately tracking!
One question through, I see the lighting system is already very nice for the atmosphere, but will active shadows be available?

+1 vote     reply to comment
monsieur_max Creator
monsieur_max Sep 16 2014, 5:52am replied:

Hi, unfortunately, having active shadows on a 2D top down perspective is really hard to achieve, technically speaking.

In 2D, you lack the information of volume, and this is mandatory to be able to cast shadows or modify light casting.
Maybe a future version of our engine and editor will allow to define volumes manually. this would be definitely a nice addition :)

+1 vote   reply to comment
DimON279 May 5 2014, 12:43pm says:

And.. Would it be possible, make to game "user translation"? ...

+2 votes     reply to comment
babeco Creator
babeco Jun 6 2014, 4:41am replied:

Will see.

+2 votes   reply to comment
DimON279 May 5 2014, 12:04pm says:

Will cost how many game on Android?...

+2 votes     reply to comment
babeco Creator
babeco Jun 6 2014, 4:42am replied:

mmm... maybe 2 dollars? I have no idea pal XD

+2 votes   reply to comment
Guest Dec 22 2013, 4:29pm says:

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babeco Creator
babeco Dec 23 2013, 5:30pm replied:

in English, Spanish & French at launch.

+3 votes   reply to comment
ch1c0 Creator
ch1c0 Dec 30 2013, 4:08pm replied:

i would add Galician, just for pride!

+2 votes   reply to comment
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