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Kirk is a resourceful, loner, adventurous type. But can he escape when there are clearly other forces at work? Castaway Kirk is an unconventional point and click adventure game that melds genres with a first person interface and gameplay elements such as the familiar "weapon style" reusable objects. But make no mistake, CK is not a shooter. You'll have to use your brain, your intuition, and occasionally some quick reflexes to navigate the tasks and pitfalls ahead.

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News about the Demo/Intro Chapter and a short update on the overall status of the game.

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Currently the Demo is in Alpha testing. So far we've found a good number of issues that we''re steadily working out.

We are making some major changes with the User interface and inventory system. Plus adding in some functionality to take out the learning curve.

On the front of the whole game, we've started work on the large puzzle web that will drive the story. We have some good ones planned.

We've also added some most recent screenshots (without the UI) to give an idea of the look of the Demo. This is probably still distant from the look of the final game, as we're working that out. But the main goal right now is nailing down the mechanics and functionality of the puzzles.


Lots more work to do, follow the page to keep up on news.


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