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Captain Holetooth is on its way home, but a storm pushes his flying ship into unknown territory. The ship collides with a ledge and a wing is ripped off... Help him to get back home!

The Story


Captain Holetooth is on its way home, but a storm pushes his flying ship into unknown territory.
The ship collides with a ledge and a wing is ripped off! Oh no... its going down!
Lucky! Captain Holetooth manages to hop off the ship in time and plunges into a lake.

Now he is adventuring all alone through an unknown land. He must recover his precious candy and get back into his castle.

Gameplay / Who is it for?


This game is my first game ever.
I want to make it small and manageable. I'm going to make the art, code and music myself.
I'm 40 years old and worked for Nintendo a loooong time, so I'm pretty familiar with gameplay elements and have raked in serious amounts of gaming time in my life =)

The game is about

  • Getting to know the characters in Captain Holetooths world to set up the story and involvement
  • Finding the hidden secrets hidden in the levels
  • Collecting items
  • Creating a relaxing, but also exciting and mysterious atmosphere
  • Replay value and exploration
  • Scale

The game is pretty small and can be completed in about 30 minutes. I'm a single developer, so I'd rather finish something small than give up on a too big game. I'm planning sequels anyway... Holetooth's world is pretty fascinating :)

Kind regards and thanks for reading!

Oliver
Founder of Hirnbix

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Captain Holetooths Devlog #2

News

Hello!

I'm excited.
Our game is making great progress and this is because of new programmers who joined us on github.
I can relax now and focus on the graphics and gameplay elements.

General updates:

  1. The game is now persistent for each game session (game can be saved so to speak).
  2. You can go back to jump 'n run levels and collect items that you've missed before.
  3. Improved the structure of the whole project to make it more manageable.
  4. Levels have been expanded and filled with items and critters .
  5. The score system has been reworked to be more logical and rewarding.

World updates:

  1. Implemented a simple system to randomly generate variations of decoration (varied flowers, all sorts of critters, mushrooms in caves etc.)
    Screenshot 2016 06 18 01 23 03
  2. Funny snowballs in the mountain level :) Working title: "Waloombs"
  3. In the ship scene enemies now drop candy that you can collect
  4. Sped up ship in ship scene
  5. Experimenting with bone animations for critters

What's next:

  1. Ship: When you are hit by stuff, make it tumble and harder to control :)
  2. Thinking about concept to add a "codex" with items, characters and world lore.
  3. Loads of graphics work and level building work :D

If you want to ALPHA Test the game or want to join the team, head over to github...
Installed Godot Engine is required to import the project, there are no binaries yet:

Thanks for reading and see you soon ;)
Oliver

Captain Holetooths Devlog #1

Captain Holetooths Devlog #1

News

Arr! The firrst entry. What's going on in the Dev Lab?

Captain Holetooth - New explorative platformer coming up!

Captain Holetooth - New explorative platformer coming up!

News

Captain Holetooth is on its way home, but a storm pushes his flying ship into unknown territory. The ship collides with a ledge and a wing is ripped off...

Developer Update March 2017

Developer Update March 2017

Feature

It's been quite some time, but we've got a lot of news!

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