Burglars, Inc. is a brand new indie puzzle game featuring a full cast of characters in a story driven experience. Follow the adventures of Chase and her friends as they crack safes, pick locks, hunt for trophies, and burgle sweet loot throughout the city. With nearly 200 puzzles to beat, 50 ranks to gain, 30 badges to earn, tons of gear and tools to collect, and lots of secrets to discover, it's packed with enough booty to bag to keep any burglar busy. Try it for free on the Apple App Store!

Post news Report RSS The making of indie iOS puzzle game Burglars, Inc.

A look into how the indie iOS game Burglars, Inc. got its start.

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burglars inc header2

Hi everyone! For those curious about how the indie iOS puzzle game Burglars, Inc. got started, here’s a quick peek into the game’s origins.

In the summer of 2013, Andy and Patrick were working together at a large game studio that was wrapping up a many year, multi-platform project. Andy suggested to Patrick that they should make a personal project on the side to fulfill an irresistible passion to create their own lovingly crafted games – he’d be the tech guy and Patrick would be the art/design guy. Patrick agreed, of course!

Andy had some success on the iPhone previously with 2008’s Koi Pond, so creating another iOS title seemed like a good place to start. Patrick came up with a rough concept for a new kind of puzzle game called Tesla’s Coils. Below is the first sketch of the game dated 5/21/2013. It’s ugly, but it’s the definitive beginning of Burglars, Inc.

teslas_coils_concept

The idea for this puzzle game was to create a chain that connected Tesla coils on the left or right of the screen down to a giant battery at the bottom. Once complete, the player would tap the coil and a bolt of electric lightning would run through the chain and charge the battery.

Andy thought that the general game idea was good, but was unsure about the “Tesla” theme. After some thought, Patrick came up with an idea to frame the same puzzle mechanic as a burglar trying to break into a safe. It was decided that this might be a more exciting angle to try. Pictured below is the first basic prototype of the game on the left…and on the right is the completed product many, many iterations later. So. Many. Iterations...

burglars inc prototype2

The prototype proved the puzzle mechanic was simple and fun, so now all that needed to be done was to build the game! Patrick started to rough out some characters that could inhabit the world. The first sketch he made is pictured below on the left. After some revisions, the main character Chase was born.

chase old new

As work continued, a vision started to coalesce around a group of burglars working in a corrupt city, stealing back things for the good citizens like modern day Robin Hoods. Andy came up with a name for this group, and consequently the name for the game – Burglars, Inc.

Below is the first rough sketch of the city where the game takes place. As the setting and story developed for the game, it went through a lot of changes. Although he drew it, Patrick honestly can’t remember why there’s pink slices of cake in the image on the left. Mmmmm…cake…

burglars inc map2

Well, that’s how it all got started! It’s come a loooong way after a lot of sweat and tears and is finally out on the Apple App Store and is free to try (no micro-transactions). Let us know what you think!

Link to Burglars, Inc. -> Itunes.apple.com

Comments
Bearkiddy
Bearkiddy

Just downloaded. Ill let you know!

Reply Good karma Bad karma+1 vote
fuzzyorbitgames Author
fuzzyorbitgames

Thanks, Bearkiddy!

Reply Good karma+1 vote
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