Balls is an endless arcade game coming soon to mobiles and tablets where you must keep a colourful ball up in the air for as long as possible whilst avoiding dynamically generated obstacles.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Playing with Balls!


This is my first ever post for SlideDB and unless you've been following my regular updates on my Twitter and Facebook you probably have no idea about this Balls game I seem to be yapping on about so instead of boring you all with what would probably be a very long explanation about the game, I'm going to keep things as short and concise as possible.

Anyway, on to the game itself. Balls is a little free to play game I'm currently developing using the Unity engine partly based on a prototype I did for the 31st Ludum Dare game jam (mostly just the mechanics) but redone from the ground up for mobile devices. The game can be described as some sort of "endless arcade" title although to be more far, a more accurate term would be "infinite runner" as the gameplay is similar to something like Canabalt or Flappy Bird.

The objective is straightforward. Just keep a colourful ball up in the air for as long as possible (hence why it's called "Balls"). If you let it fall you lose. If you let it hit the randomly generated spikes that appears throughout the game you lose as well. Simples. You can bounce the ball up by simply tapping on it and wherever you tap influences the direction of the bounce (i.e. taps near the centre of the ball will make it go straight up whilst taps from the side will make it go from that direction). To explain things a lot clearer, here's a little trailer I made earlier this month showcasing most of the features in the game so far:

The game is about 70-80% feature complete (The one last feature I'm working on at the moment is a little shop system to buy/unlock colours for your ball) but my current plan is to aim for a soft launch release on Android stores such as Google Play and Amazon by the end of Q2 or early Q3 this year followed by a release on the Apple App Store and Windows Phone Store a few months later. If you just so happen to have an Android device you can in fact try it right now as I'm currently running a closed beta test for the game (sign up by heading to You can also try out a web demo version of the game (currently based on a slightly older build of the game so there'll be a couple of design differences here and there) on your PCs/Macs/Laptops by heading to

Finally, to round things off I will be demoing Balls (for the first time) in front of a whole bunch of people as part of the developer showcase for Intel's Buzz Workshop event in London next month (Tickets are available at and there'll be loads of interesting to check out such as various talks on game development as well as the chance to try out some pretty cool indie games beside mine).

Have Fun!!



great job

Reply Good karma Bad karma+1 vote
Xanjos Creator

Thank you :)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Balls - Endless Arcade Game
iOS, Android, Metro
Send Message
Release date
Game watch
Single Player

Latest tweets from @xanjos

Ok I've finished setting up the live/production version of my game's backend. Now I just need to actually hook it into the game itself

19hours ago

Ok, plan for tonight is to setup a config in my game's backend to use as the "live production" version before release #gamedev #indiedev

23hours ago

Lol I actually forgot that I saved these empty M&Ms packs with codes inside for a free cinema ticket and today's the last day to redeem them

Oct 19 2017

Spent hours trying to get my head around FB's Unity SDK (after updating) and it turns out the problem I was having was editor specific :|

Oct 18 2017

Urgh why is trying to add social logins for your game such an annoying process

Oct 18 2017

Also I'll be exhibiting #PlayBallsGame @IndiesUnplayed on Sunday 29th October :D #indiedevhour #gamedev #indiedev

Oct 18 2017

Hey #indiedevhour I'm doing the old update some SDKs whilst fixing whatever broke along the way with my game today :V #gamedev #indiedev

Oct 18 2017

Right, time to update some SDKs in my game project and hope that nothing breaks in the process :V #gamedev #indiedev

Oct 18 2017

Embed Buttons
Link to Balls - Endless Arcade Game by selecting a button and using the embed code provided more...
Balls - Endless Arcade Game
224 (1 today)
Last Update