AudioBrush brings a ground-breaking new way to game on your iOS device with your own music. Choose a track from your music library and starting gaming against the world to gain new high scores, unlock achievements and get some great rewards! AudioBrush analyses your music in extreme detail to give you a great experience every time you game with one of your tracks. ◆ Game with your own tracks straight from your music library ◆ Compete against both your friends and the entire world! ◆ Unlock Achievements ◆ Get those high star ratings! ◆ Get great rewards for how well you do! ◆ Enter Tournaments to win prizes ◆ Completely FREE TO PLAY!

Post news Report RSS Server Dev Underway!

The dark side of AudioBrush is begins to light up with the event of a new member!

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Server development was planned today and whilst my input was most definitely not vast, Mr. Parsons sounded like he knew what he was talking about.

BETA Testers will know that there currently is a back-end system which hosts the scores and user data, but it's nowhere near big enough to handle a public audience.

This is where Jon Parsons has stepped in, he will be mongo-ing the databases and node-ifying the server stacks. Mr. Parsons and I had quite an interesting up-bringing into the gaming industry, we worked together after he successfully passed my employment interview, from which point it was a long and epic battle of client vs. server sided arguments. Every work day was a vocal battle of who was right and wrong, however a trip to the pub after a long day usually settled the waters.

Many years have now passed and I must say, as much as it pains me to say it, I do trust his judgement, so I say good luck JP.

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I managed to dig out a photo of us both during a visit to Tiger bar in Amsterdam, I'm pretty sure we're mid argument...

Jon Parsons and I engaged in a lovely argument.
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