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In this short 2.5D arcade/action game, control a giant mutant lizard to eat people, crush cars, and throw things. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.

Post news Report RSS Devlog 2017-01-28: Slow Progress - But Some Good News -- Plus Some Even Better News

It’s been about a month since my last post, so I thought I should take some time to say a few things about my game and recent developments before people start to think I’ve gone missing.

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It’s been about a month since my last post, so I thought I should take some time to say a few things about my game before people start to think I’ve gone missing.

Progress this month has been annoyingly slow, but I have made some progress. I was working on a new cutscene to use as a transition between one scene and another scene which I haven’t even begun designing. I was hoping to get that cutscene done a few weeks ago but, for various reasons, I only barely have it about 30% done.

But while I was doing that, I found a decent shader to help give the game a more cartoony look.

toonshaded2

Here’s some before and after shots for comparison:

before after2
before after1

And there was one other thing… What else did I want to say?…
Oh, right:

Suck it, naysayers! My game got Greenlit!


Just this past week I got notified that Attack of the Giant Mutant Lizard was Greenlit and I recently filled out some paperwork and I’m just waiting for verification of all the boring tax stuff. I want to thank everyone who came and voted.
I have a lot of work to do still, and to be honest, I’m kind of making things up as I go; so I guess it’s time for me to get caffeinated and get back to work.

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