Features:

- Intuitive swipe controls!
- Unlock new characters, each with unique abilities!
- Expand the atoll with additional set pieces from the item shop!
- Collect and use items to turn the tide of a round!

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Now available on both iOS and Android, version 1.1 of Atoll You Can Eat introduces a new character into the mix, as well as a new item.

Scuba Guy, is (aptly named) a guy that has gone scuba diving, only to discover a bunch of mermaids feasting on some small fries, and decides to join in because "when in Rome..."

Scuba Guy in action


Scuba Guy's unique ability is that he receives 10 coins whenever he is hit by a crab, making him pretty useful for trying to collect coins quickly.

Conversely, a new item has been added in version 1.1, the Crab Trab, which allows you to trap the crab that patrols the seabed and keeps your characters safe from his pinches.

Screen Shot 2017 06 22 at 4 08 4


On top of the new additions to content, some major improvements have been made to the performance of the game, fixing an issue that would cause the game to choke and lose frames whenever treasure chests were hit or coins were collected. A major change to game balance has been made as well, wherein the eels only spawn within a safe distance of each other so that it is never the case that you are knocked out by an impassable wall. Similarly, the fish can no-longer through just plain bad luck spawn on top of each other or on top of eels anymore.

That's it for this major update, next update will add yet even more content and improvements!

Cheers,

Lyon

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Atoll You Can Eat!
Platforms
iOS, Android
Developer
Nylon Blonde
Engine
Unity
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Homepage
Nylonblonde.com
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Style
Genre
Arcade
Theme
Comedy
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @nylon_blonde

RT @nylon_blonde: In this week's development recap video, we finally get to the town/shop areas! #gamedev #indiedev #indiegameT.co

10hours ago

In this week's development recap video, we finally get to the town/shop areas! #gamedev #indiedev #indiegameT.co

17hours ago

RT @tinyruin: Art style test for my game about tiny worlds! 🌱 More info: Picoworld.net #indiegame #indiedev T.co

Dec 14 2017

RT @bombsfall: My career and the careers of many artists, filmmakers, and game devs would basically not exist if not for… T.co

Dec 14 2017

RT @nylon_blonde: More details on this tomorrow, but here's how the shop system is working out so far, I'm pretty happy with it! Gott… T.co

Dec 14 2017

More details on this tomorrow, but here's how the shop system is working out so far, I'm pretty happy with it! Gott… T.co

Dec 13 2017

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