Apparatus will be platform game, with characteristic static backgrounds and game-play mechanic, similar to titles like Oddworld Abe's Odyssey or Heart of Darkness. Players can traverse and enjoy the beautiful scenery of nature, robots' factories and more others. Of course our enemies are robots and wild creatures. Main hero will cope with natural obstacles, puzzles (left by ancient race) and his own weakness.
We want to create an adventure game in 90's games style, but without technical limitatios of those years.
Main character lives in far future. He will encounter signs of “ancient” civilization, that use mysterious language connected with math and logic. We’ll discover the secret of disappearing the “ancients”, coping with various puzzles, especially when we will meet electronic panels hidden in deep caves or tree trunks. The world of our main character is wild, vast, interesting to explore. Sometimes we will have to fight with unusual creatures or intelligent enemy…
We want to creat an adventure game in a retro style with characteristic static backgrounds (like in Oddworld or Heart of Darkness), but with additional moments of moving camera. The main character will have a considerable range of movement skills: climbing, running through obstacles, swimming, bouncing off the walls. Moreover, during the game he get a technologically advanced device that allows him to slow down time, production of the energy field of the protection against hostile missiles robots, as well as hacking the system encountered robots to take over the control of the mechanical body of the enemy. In the game you will come across a lot of logical-mathematical puzzles/tasks in the form of panels with the operating system left behind by an ancient race that once inhabited the planet. Such tasks also we will encounter during the enemy hacking and hacking security systems of robots' cities and factories.
A piece of good code was written. The basic mechanisms involved in commanding robots work well and are shown in the video below. There is still a need to optimize the whole (30 FPS when displaying the hero's device). It also needs to do a hero animation that snaps the cable from his device to the yellow panel above the robots.
Hope you like it.
Animation system of climb on shelfs that allows the main character to use various climb animation depending on the sytuation.
In this article we can see an example of a factory background. Also there is a robot-solider durnig the gameplay.
Let's see what a soldier robot looks like and its basic motion animation.
Updates of main hero animations and the model of a robot soliders.
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