This time around I want to present set of towers with their upgrade levels.
AniTower. Fast paced Fantasy Tower Defence with strong RPG elements.
I finally finished first location which will set the mood for first world.
After finishing concept art, main objective was to add more variety to the ground texture. Simple 'dot' flowers and color variance in texture helped a lot to make scene more natural looking.
Second objective/problem was selecting initial camera angle and lighting. I'm struggling between two options. Frist one with top-left lighting, and second one with bottom-right. Top-right seems to produce more neutral looking scene. On the other hand bottom-left allows for more dramatic look.
Ok, so this are two camera angles of the same scene. Which one seems better to you guys as default camera ?
Additional closeup shot:
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Latest tweets from @mkanimuj
@AmazingThew Beautiful particle effects!
Aug 30 2014
May 11 2014
May 11 2014
@Wolfire Awesome Talk! Loved step by step progression of Overgrowth rabbit character movement.
May 5 2014
@6XIXGAMES Somewhere over the rainbow! :) But i hope to bring it to the surface this year.
Feb 2 2014