AniTower. Fast paced Fantasy Tower Defence with strong RPG elements.
I finally finished first location which will set the mood for first world.
After finishing concept art, main objective was to add more variety to the ground texture. Simple 'dot' flowers and color variance in texture helped a lot to make scene more natural looking.
Second objective/problem was selecting initial camera angle and lighting. I'm struggling between two options. Frist one with top-left lighting, and second one with bottom-right. Top-right seems to produce more neutral looking scene. On the other hand bottom-left allows for more dramatic look.
Ok, so this are two camera angles of the same scene. Which one seems better to you guys as default camera ?
Additional closeup shot:
Latest tweets from @mkanimuj
@6XIXGAMES Somewhere over the rainbow! :) But i hope to bring it to the surface this year.
Feb 2 2014, 4:37pm
@TimBuchalka Thanks for the Follow! Nice progress with onegameamonth! Hope to finish my first game soon.
Jan 23 2013, 7:03pm
@adamspizak based on true facts!
Jan 11 2013, 10:37pm
@tonroosendaal My clicking finger is happy like a puppy!
Jan 9 2013, 11:08am
@effunia0_0 Great work on Uncharted 2 lighting! Loved it.
Jan 4 2013, 3:06pm
@Video_James I'll try but in my case I'm shooting at 3 games a year. Maybe will even the number by some weekend Jams.Good luck to all!
Dec 10 2012, 10:46pm
@maxkolonko Hehe too much pron sites! Happens to everyone.
Dec 9 2012, 6:36pm