• Register

Adventure Craft is a procedurally generated top down multiplayer adventure game inspired by games like Terraria, Starbound and Minecraft.

Post news Report RSS Weapon Equipping and Loot Systems

In this update I talk about the weapon equipping systems that we are implementing and a couple other things. Have a look!

Posted by on

Hi everyone! Just a quick update to let you guys know whats been happening with Adventure Craft. One of the things that we have been working on is how the player will hold melee weapons. Now when you are holding something like a sword it will rotate and show in front or behind the player depending on the direction that you are facing or moving. Below you see that I have a Blackstone sword in hand and I have just let that apple tree know who is in charge!


Also now after putting a beating on an apple tree, it will drop apples for you to pick up and they get automatically added to the food tab of your inventory. Saucey! cough cough ahem...


A few new enemies have been recently added as well like this Red Mushroom Man. They have the ability to hide by standing with their back towards the camera so that they appear to just be an actual mushroom. I will probably play around with this type of mechanic for other enemies too!


It's a little hard to tell by looking at the below image but the Blackstone sword also currently shoots acorns at things. Why not.


Lastly here is a zoomed out shot of the marshy area.


Thanks for reading! Any feedback that you would like to leave in the comment section below is appreciated. If you wanna ask me anything about Adventure Craft or just want to say hello, you can follow me on Twitter @iENDERi I post updates there regularly and love talking to people about gaming and game development!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: