Take control as the Fire Control Officer of an AC-130 Gunship following its story since its inception during the Vietnam war. Provide Close Air Support to your troops on the ground, fly Armed Reconnaissance and obliterate the enemy supply lines, give Landing Zone support for insertions and extractions under fire, protect US bases from enemy attacks and more while avoiding friendly and civilian casualties. Be always on the lookout for AAA and missile threats! Coming soon for Android and iPhone.

Post news Report RSS Focus on realism, part 1/2

One aspect that will set the game apart is its focus on providing a realistic experience.

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With the game leaving its first year of development behind this week, we thought it fitting to reflect on the aspect that ruled its design from day one: realism.

Once the idea was outlined, and a rough prototype was set, it was time to get busy. Not programming. Not designing. Not modeling.


The following step was doing research on anything remotely related to the AC-130 Gunship, the units that would inhabit the game world, and the historical setting in which the game takes place. A LOT of research.

Books, historical accounts, 200+ pages of real declassified AC-130 operation manuals, schematics, audio, videos about the Gunship, tanks, artillery, explosions, FLIR, FLIR and more FLIR.


What do the numbers on the AC-130's FCO (Fire Control Officer) display mean? How fast does a dead body cool down? Should this cooldown be noticeable on the FLIR? Where is the access hatch for the driver of a ZSU-23-4 'Shilka'? How does each tank explode?

Once we had enough military knowledge to be considered a threat to national security, we got busy doing the actual development. And it has, undoubtedly, been a tremendous challenge to make characters and machines act in a realistic fashion with the limited processing power available on mobile.

There are enough features related to providing a realistic experience to make listing them all a tedious process. In our next article we will provide you with an in-depth, feature-by-feature look at some aspects of realism in the game, including explanations on their inner workings.

For now, enjoy this video showcasing how vehicles react to getting shot by an undetected or superior enemy -in this case, the AC-130 Gunship.

Comments
Twillypop
Twillypop

Looking good. Keep it up and I like the amount of research you put in.

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ByteConveyor Author
ByteConveyor

Thanks!

Reply Good karma+3 votes
mcdimm
mcdimm

will you release public beta? i mean, updates on the go/as we play?

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ByteConveyor Author
ByteConveyor

It's too early to tell at the time really, so any answer I give you will be just wishful thinking.
What I think will happen is there may be an open beta at least for the free demo version.
But again, don't be surprised if the business plan is changed to kidnapping every firstborn in a small town and forcing them to play the beta in our clandestine labs instead.

Of course, everyone will be notified once we know for sure whether it's the open beta thing, or the kidnapping thing. Or something else.

Reply Good karma+2 votes
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AC-130 Gunship Simulator: Special Ops Squadron
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Byte Conveyor Studios
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